You are the spaceship on the bottom drifting through space. You are made out of four parts, all of which can take damage. As you drift through space, you encounter other ships you can fight or run from. After killing them, you can take their parts.
subframe
i8m7d28s
survival
fish
computer
game
program
arcade
spaceship
space
Comments
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wait, this game fits in 256 bytes?
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Fun fact, I'm surprised I managed to fit this fairly-complex game into just 256 bytes of instruction memory. Back when I started playing with Assembly and Machine code when making my first OS (for the LR35902), I was barely even able to fit a basic text editor in the same amount of space as this game.
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This is really amazing!
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I could try and make a subframe tutorial. But, then again, I am definitely not an authority on subframe stuff here; I just know more about it now than I did last year
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I can't even make a computer that is not subframe so this (although the game itself seems to not make sense) is pretty amazing. +1
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Yes, but the graphics for the ship parts aren't on the monitor by default. So it does a two-second initiation sequence once the sim starts to load the graphical data into the monitor's character RAM.
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Quick question: where are the graphics stored? Is it the ROM by the screen?
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Got damn, so many people are doing better than me with their high scores. And I hecking made the thing!
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This is actually the best TPT save I've seen in a looooong while. +1 and fav'd. Also, is 49 a good result?
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Hmm, Seedship? That seems very doable, but I would have to add a memory expansion for all those strings.