Sam_Hayzen
Sam_Hayzen
116 / 4
16th Oct 2019
16th Mar 2022
You are the spaceship on the bottom drifting through space. You are made out of four parts, all of which can take damage. As you drift through space, you encounter other ships you can fight or run from. After killing them, you can take their parts.
subframe i8m7d28s survival fish computer game program arcade spaceship space

Comments

  • acepotato
    acepotato
    19th Oct 2019
    thanks
  • Sam_Hayzen
    Sam_Hayzen
    19th Oct 2019
    If you see it on page one when sorting by votes.
  • acepotato
    acepotato
    19th Oct 2019
    this doesnt relate to the save or anything, but how do i know if my save is on fp?
  • Sam_Hayzen
    Sam_Hayzen
    19th Oct 2019
    oh, ok
  • Efajigaloop
    Efajigaloop
    19th Oct 2019
    damn dude your schlong is monolithic, you must have at least 2472322 IQ. have my babies
  • Sam_Hayzen
    Sam_Hayzen
    19th Oct 2019
    Nope. Not that I know of. Most important values are held pretty strictly between three and zero. And, the month counter on the bottom (good luck overflowing that) isn't even part of the memory and isn't readable.
  • AVeryBigNurd
    AVeryBigNurd
    19th Oct 2019
    Are there variables that can overflow and break the game?
  • Sam_Hayzen
    Sam_Hayzen
    18th Oct 2019
    So, in total, all the code fits in 254 bytes, all the data fits in 125, making the game a total of 379 bytes. And, allow me to say that every time I say "byte" I mean "word" so LBPHacker won't reprimand me. :D
  • Sam_Hayzen
    Sam_Hayzen
    18th Oct 2019
    *separate
  • Sam_Hayzen
    Sam_Hayzen
    18th Oct 2019
    The instruction memory, at least. The data memory is seperate, and is 128 bytes where I store the character data, ship data, and strings