Landscape will affect infrastructure and armies. Conquer, build, and trade. Invalid moves will be voided. Join in the comments: You may choose your country's name and location, give me your capital coordinates.
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Comments
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Sunny17431 Your ships have engaged enemy fleets, which outnumber your navy. However your naval crews have much more experience on the open seas, having been skilled in trade and oversea business. Your ships have the upper hand for now.
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Sunny17431 The southern frontier is falling back, enemy troops have pushed your cavalry back into friendly territory, and have captured a coastal city. The northern army found that the enemy troops have taken up defensive positions, they have a considerable array of artillery pieces ready t hammer any troops that make an assault.
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Sunny17431 No aviation tech yet.
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Also equip our navy with long-range cannons.
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Have my navy attack their ports and my army their food factories. Build a zeppelin airforce if I have researched flight.
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Idk if planes are invented yet, but if they are, I send my bombers to bomb the garrisoned city and port. I also send fighters to fend off any enemy planes attacking my bombers. Meanwhile I continue pushing south with my northern units and hold position in the center.
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I send all my ships to attack the fleet on the south.(It says I only have 10 ships there but I built 20 more earlier)
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Riohel Your elites have marched south, and have joined your main army in the military barracks. The campaign has managed to quell some of the unrest in the ports, however some disruption does continue. Lower class citizens are also leaving the ports in large numbers and heading for X168 Y195 City.
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(191,157*)
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Have our elites at 191,517 take a train down to the south to be on standby in case physical support is requested by New Portugal.