ColdWater
ColdWater
177 / 6
25th Mar 2019
16th Aug 2021
Superplayable latency. sourcecode : https://pastebin.com/aCx6ytP1
r216k8b subframe electronics 60hz r216 r216k2a computer game snake gamingpc

Comments

  • RPvPip
    RPvPip
    28th Mar 2019
    got a score or 28, anyone do better?
  • ColdWater
    ColdWater
    28th Mar 2019
    UPDATED : Added score indicator.
  • R33sesK1ng
    R33sesK1ng
    28th Mar 2019
    @v325, Lmao I just counted the amount of segments I got after I died.
  • R33sesK1ng
    R33sesK1ng
    28th Mar 2019
    @LBPHacker, Good to know! :D
  • ColdWater
    ColdWater
    28th Mar 2019
    eh. I tried to fix it. Yes. If you do what you say, it works. But this time it won't work on standard tpt.
  • agent5551
    agent5551
    28th Mar 2019
    @ColdWater I ran into the same problem with jacob1's mod, what I ended up doing is removing the STK2 and replacing it with STKM. I then changed the ctype for the detectors to detect STKM. I also may have slightly changed the position of the SPWN. After that it seemed to work fine.
  • v325
    v325
    28th Mar 2019
    We really need score counter. Great work! +1
  • LBPHacker
    LBPHacker
    28th Mar 2019
    @R33sesK1ng: Oh it sure is possible! :P I'm thinking multi-op-per-frame computers here. General-purpose computing will probably cap out at that though. Not sure about anything else (i.e. purpose-built GPUs).
  • swaggerdagger77
    swaggerdagger77
    27th Mar 2019
    Coolzie! 1+
  • ColdWater
    ColdWater
    27th Mar 2019
    Umm.. I guess I figured out why the problem occurred. Are you guys using jacob1's mod?