Big bunker with a lot of rooms, storages... and a rockets waiting for implement freemovable solids!
bunker
destroyable
actually-legendary-
big
electricified
rocket-silo
destroys-itself-when-power-on
not-finished-yet
champion-charlie-brown
hard-to-destroy
Comments
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woa. welcome back and awsome update.
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During my summer procrastination, I've changed "few" things:-no more self-destruction-awesome lighting system, most of rooms have small lamps and switch (near entrance)-water pump station and agriculture added(5)-uranium power plant added(1), works best with Ambient Heat off (doesn't produce electricity... it's just for look)-other minor changesWifi channels(from 1000x+300K to 1000x+1200K):-1 - storage and power plant-2 - living area-3 - command centre and rocket silo-4 - armoury-5 - water supply and agriculture-6 - hospital, emergency fuel supplies, main entrance with bunker
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lag.. the floor is 200 degrease+... -1
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I always thought bunkers were not supposed to destroy themselves?
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1 frame with my destroyer bomb and its done for
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turn lights AND ambient heat on...
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"Alright, prepare to launch a nuke at the enemy!" "Sir! The bunker has been destroyed!" "We didn't luanch anything yet." "They appear to have faulty wiring... it's a puddle of lava now, sir." "..."
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turn on lights then w8 1 min
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turn off ambiant heat
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my 25 pix bomb blew it up