V1.3.3 Update addtions : Structures now have a "Known" state. Temples. Dungeons stats are now structures stats. (For more info about the game, ask in the comment section.)
rpgame
game
host
playable
roleplaygame
magic
island
player
Comments
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At the age of 10, the landlord afforded pricefull sword training for Paladin that the teenage boy took for 8 years. He was 23 and was known as the "Golden knight". He protected his country and the whole island during ennemy attacks and racked up the highest kill count on the island : Some say he killed thousands of man with a single sword during his services. He is now 30 and quits the army.
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Paladin, he is a famous man in his country. His dad, one of the most wealthy man in the island, died when he was 8 and gave him all of his fortune. Paladin was raised by a landlord since his mom sadly died during his birth.
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And I also see that I have nothing in my inv, so i guess im moving out empty handed xd
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I see (cts)
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For example, when you say "Go left", i can't make much of a story with that so you get attacked by some creature.
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oh ok, I pack all essential items, materials, and move out in the direction of Area D, while keeping alert for anything out of the ordinary
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Thank's tranquility, i'll think about it.
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Alright just making things clear. If you write more information when you do an action, You are more likely to survive. (The more information, the more it goes as planned)
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And in answer to your question in Flappy's nationwide: "I simply want to know what is the reciept of a succesful hosted game" Keep your games simple, easy to follow, flexible, and make sure they are loose enough that the players can CREATE THEIR OWN COMPLEXITY. Sorry caps, that's the only way to signify underlining i guess
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can I move into Area D?