Wiktor120
Wiktor120
150 / 15
11th Feb 2018
11th Feb 2018
Using the speed of light, I calculated the scale of TPT. Now its actually accurate.
theydidthemath thezuccening space size planet universe sunisdeadlylazer math logic scale

Comments

  • Wiktor120
    Wiktor120
    16th Feb 2018
    @JackX Why must a single pixel be equal to the wavelenght of light?
  • thecoolkid10
    thecoolkid10
    15th Feb 2018
    your level is a piece of shite
  • JackX
    JackX
    15th Feb 2018
    That was meant to be one long comment, but there is a 500 character limit, for some reason
  • JackX
    JackX
    15th Feb 2018
    However, if this was correct, then the photons default speed would be (at 60 fps) 1.8x10^-5 m/s, which is roughly 1.67 trillionths of the actual speed of light (~3x10^8 m/s) Conclusion: Photons in TPT are wrong
  • JackX
    JackX
    15th Feb 2018
    The wavelength of light depends on the frequency, which depends on the colour. As the spectrum of light which we can access in TPT is only the visible spectrum, that means that a photon's length (the wavelength) is barely a micro-metre (1x10^-6 m) across. That would mean that a 1x1 metre area in TPT would consist of 1x10^12 pixels in total, (1x10^6 by 1x10^6), which wouldn't fit on the screen, sadly.
  • FocalFlare
    FocalFlare
    15th Feb 2018
    Accurate, but I still don't understand.
  • Kelby
    Kelby
    15th Feb 2018
    @Trigod Light sometimes acts like a wave and sometimes like it has mass
  • SuperJohn
    SuperJohn
    15th Feb 2018
    you cant put a scale on tpt -1
  • Trigod
    Trigod
    14th Feb 2018
    But light has size to, how can we tell if the photons in this game are really made of matter???? Owo stop with the stupid questions Trigod
  • miner_sd
    miner_sd
    14th Feb 2018
    that means stkm can run faster than light...