@JackX Why must a single pixel be equal to the wavelenght of light?
your level is a piece of shite
That was meant to be one long comment, but there is a 500 character limit, for some reason
However, if this was correct, then the photons default speed would be (at 60 fps) 1.8x10^-5 m/s, which is roughly 1.67 trillionths of the actual speed of light (~3x10^8 m/s) Conclusion: Photons in TPT are wrong
The wavelength of light depends on the frequency, which depends on the colour. As the spectrum of light which we can access in TPT is only the visible spectrum, that means that a photon's length (the wavelength) is barely a micro-metre (1x10^-6 m) across. That would mean that a 1x1 metre area in TPT would consist of 1x10^12 pixels in total, (1x10^6 by 1x10^6), which wouldn't fit on the screen, sadly.
Accurate, but I still don't understand.
@Trigod Light sometimes acts like a wave and sometimes like it has mass
you cant put a scale on tpt -1
But light has size to, how can we tell if the photons in this game are really made of matter???? Owo stop with the stupid questions Trigod
that means stkm can run faster than light...