@thecoolkid10 shut up and take your complaints to someone who cares
Well, didn't we agree that TPT didn't have a scale?
@JackX Why must a single pixel be equal to the wavelenght of light?
your level is a piece of shite
That was meant to be one long comment, but there is a 500 character limit, for some reason
However, if this was correct, then the photons default speed would be (at 60 fps) 1.8x10^-5 m/s, which is roughly 1.67 trillionths of the actual speed of light (~3x10^8 m/s) Conclusion: Photons in TPT are wrong
The wavelength of light depends on the frequency, which depends on the colour. As the spectrum of light which we can access in TPT is only the visible spectrum, that means that a photon's length (the wavelength) is barely a micro-metre (1x10^-6 m) across. That would mean that a 1x1 metre area in TPT would consist of 1x10^12 pixels in total, (1x10^6 by 1x10^6), which wouldn't fit on the screen, sadly.
Accurate, but I still don't understand.
@Trigod Light sometimes acts like a wave and sometimes like it has mass
you cant put a scale on tpt -1