First of a series of subframe tutorials. This aims to be a gentler and more interactive introduction than LBPHacker's preliminaries save.
subframe
electronics
tutorial
60hz
guide
lesson
electronic
useful
dangthatshard
thisissogood
Comments
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@Aeralius It's code golf in a _really_ esoteric language. Yeah it's an exploit, but making fast things is fun, and you don't really get to make things this fast in other simulation games.
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Oh hi Mark. Whats your honest opinion about subframing? I think it's kinda an exploit and over complicated. Though its really really fast, that's awesome.
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please continue making these, they helped me A LOT. +999
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or your subframe BinToDec
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In day 8 , i'm make a BinToDec using logic ports,not subframe tecnology
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@NACEOD Sorry if I'm misunderstanding you, but saving does not preserve the ID order. The point is to design the device so that it still works after the IDs get reassigned. Were you able to do activity #2.2? (Also we should continue this conversation in SL102.)
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yes I'm following the directions in the next save- just commented on the wrong one. What am I doing wrong though? my permanent sparks are broken whenever I reopen.
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@NACEOD Have you read the next lesson about particle order? In general the particle IDs will get reassigned when you save and reload, but they always get reassigned in the same order. Subframe devices are specifically designed with this order in mind.
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Okay whenever I do this I make the subframe device, save it to drive, then re-open it from drive and the id still gets mixed up.
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I understand, I had forgotten that DMND blocks Cray, I had even thought to use filt to block it, I'm doing a primitive screen without using SubFrame technology, then. when arriving the memory that will activate some pixels, the dtec will trigger the Cray (sprk) to exclude part of the memory and thus arrive the new and so on