mark2222
mark2222
167 / 4
5th Jan 2018
17th Sep 2018
First of a series of subframe tutorials. This aims to be a gentler and more interactive introduction than LBPHacker's preliminaries save.
subframe electronics tutorial 60hz guide lesson electronic useful dangthatshard thisissogood

Comments

  • mark2222
    mark2222
    4th Feb 2019
    @Aeralius It's code golf in a _really_ esoteric language. Yeah it's an exploit, but making fast things is fun, and you don't really get to make things this fast in other simulation games.
  • Aeralius
    Aeralius
    3rd Feb 2019
    Oh hi Mark. Whats your honest opinion about subframing? I think it's kinda an exploit and over complicated. Though its really really fast, that's awesome.
  • allenxch
    allenxch
    1st Jan 2019
    please continue making these, they helped me A LOT. +999
  • lukinhagf
    lukinhagf
    6th Dec 2018
    or your subframe BinToDec
  • lukinhagf
    lukinhagf
    6th Dec 2018
    In day 8 , i'm make a BinToDec using logic ports,not subframe tecnology
  • mark2222
    mark2222
    2nd Dec 2018
    @NACEOD Sorry if I'm misunderstanding you, but saving does not preserve the ID order. The point is to design the device so that it still works after the IDs get reassigned. Were you able to do activity #2.2? (Also we should continue this conversation in SL102.)
  • NACEOD
    NACEOD
    2nd Dec 2018
    yes I'm following the directions in the next save- just commented on the wrong one. What am I doing wrong though? my permanent sparks are broken whenever I reopen.
  • mark2222
    mark2222
    2nd Dec 2018
    @NACEOD Have you read the next lesson about particle order? In general the particle IDs will get reassigned when you save and reload, but they always get reassigned in the same order. Subframe devices are specifically designed with this order in mind.
  • NACEOD
    NACEOD
    2nd Dec 2018
    Okay whenever I do this I make the subframe device, save it to drive, then re-open it from drive and the id still gets mixed up.
  • lukinhagf
    lukinhagf
    19th Nov 2018
    I understand, I had forgotten that DMND blocks Cray, I had even thought to use filt to block it, I'm doing a primitive screen without using SubFrame technology, then. when arriving the memory that will activate some pixels, the dtec will trigger the Cray (sprk) to exclude part of the memory and thus arrive the new and so on