...i looked up canyon on google images and it came out with the first image... i cant tell if you're using mods or just a really good copier
This is awesome! The pictures are nice too. I'm looking foreward to seeing this hooked up to LBHacker's next computer someday. :)
mark2222: Ah, that makes it clear, thank you!
@DUC That's particle-order manipulation. We delete an INSL, then create a PSTN, so that the PSTN has the INSL's ID and updates accordingly. To make the save reload friendly, we have to move the PSTN's ID back to the INSL. This actually uses less updates than the old PSTN-based technique. Also, lagginess is strongly dominated by other factors anyway. We can discuss this further in PM, if you'd like. @Schmolendevice Thanks! Hopefully you're referring to the particle ROM, not the deco :)
And here's the second image this thing prints: id:2230193
Well, this truly is quite something.
If I may ask, mark2222, why do you have so many PSTN constructions and deconstruction? It seems that you create a PSTN, extend it, retract it, then destroy it with CRAY. It seems to me that if you don't make it construct and then deconstruct every frame, it would make the process a lot less laggy.
It actually resembles my computer when i open photoshop. Also, you can apply HDR to the image, or just some cool effects, if you edit the pallete with deco.
Jacob, your old HP printer is only slightly faster than Gutenburg's invention a few centuries ago. V
This prints faster than my old HP printer