mark2222
mark2222
199 / 6
24th Feb 2017
24th Feb 2017
60Hz zero latency buffered screen, 20(x2)px by 20(x2)px, 16 colors. Connect with any compatible GPU (none exist as of writing) for the best graphical experience.
electronics very electronic 60hz screen subframe color colour display graphics

Comments

  • zaccybot2
    zaccybot2
    28th Feb 2017
    @Schmolendevice what is 1a c++?
  • Schmolendevice
    Schmolendevice
    28th Feb 2017
    @mark2222 I dream of a day when I can set up for myself an interface that draws onto the screen a pre-layered and colour coded combination from a list of components by name. A pretty interface that displays the 5 layering positions with direct control of each particle and their properties. A PROB/probe tool that displays existing setups and if clicked on empty space allows you to add one. At least I've completed 1A C++.
  • mark2222
    mark2222
    28th Feb 2017
    @Schmolendevice Wrecking your colour coding system is the name of the game. >:D
  • Schmolendevice
    Schmolendevice
    27th Feb 2017
    @mark2222 Also, interesting. I hadn't considered layering the PSCN+SPRK double CONV setup on top of the DRAY although that is technically the method mecha-man first taught me to use except that our use of CONV(SPRK) voids the use of BTRY with DMND layered on top. A long obfuscated spark delivery apparatus revived. Just that his will add even more pains to my colour coding system.
  • Redcode
    Redcode
    26th Feb 2017
    just painting the color selector you dont get latency (i think) still +1
  • blueflame
    blueflame
    26th Feb 2017
    @Buffalo publish it then lol
  • Buffalo
    Buffalo
    26th Feb 2017
    Made it better with metal and DRay.
  • handicraftsman
    handicraftsman
    26th Feb 2017
    @mark2222, now you MUST build full-fledged subframe computer
  • msasterisk
    msasterisk
    26th Feb 2017
    Also +1, this is awesome :D
  • msasterisk
    msasterisk
    26th Feb 2017
    Those aren't MC wool colors, they're clay colors! OBVIOUSLY