Even then, many things are out of scale. Nuclear bombs, for example, are out of scale with anything, or almost so. TNT, to take your example, is. But this is a game, and it's name is suffixed with "Toy", not "Realistic Everything Simulator". There are mods for that, and if any doesn't fit your needs, you can do one yourself. That's why there is no scale.
In TPT, we have different types of mechanics, reactions, and effects. All of those together are out of scale, indeed. But a non-abstract save rarely has many different-scale mechanics involved. The scale is defined by the use of objects.
TPT doesn't have a size, a pixel means nothing when it comes to size, it's just there.
You could probably use id:1934082 to find the scale, relative to sound. But that scale probably doesn't work with other "elements", especially subatomics
@sentinal-5 fair enough. I didn't exactly do much research either. Also, about the speed of sound, I'm pretty sure there is a limit to how fast air pressure travels, which could be deemed the speed of sound. If memory serves someone made a save demonstrating subsonic, sonic and supersonic motion in TPT
tpt is vvvvvveeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeery, veeeeeeeeeeeeeeeeeeery large...
I think you could experiment with heat conduction to see what the scale is.
@explorer and @Ferrous26 , what about the speed of sound though. i wonder if there is a material through which it is possible for sound to travel as much as half the speed of light through that same medium.
you make the point "a human sized chunk of TNT should do more" but you seem to forget that the sheet of glass is as thick as your leg. that's more than three times the thickness of most bullet-proof glass, and the TNT is about two feet away from the glass, not contained at all. while i agree all the explosives in TPT are INCREDIBLY underpowered, this particular example is pretty accurate.