This is a BIOS for the R16K1S60 CPU by lbphacker. This is just an idea, and is probably not the best it could be (e.g. it runs slowly, I'm still a noob). Feel free to improve upon the concept w/ credit. Specification/source: http://pastebin.com/JR5jTHra
computer
electronics
processor
bios
goodstuff
r16k1s60
iherelikespie
rterm
60hz
subframe
Comments
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We can try and make it faster than the computers of the 1950s, such as the Manchester Baby (~500 instructions per second).
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I believe it is not possible to make a fully functional and useful computer on TPT. I have a relatively fast machine and the fastest TPT gets, with FPS cap removed, is 120 FPS for medium complex saves. This one tops out at 40 FPS. So you can safely assume you cannot get a computer to work at more than 100 Hz which is incredibly slow by modern standards. You computer probably has a few GHz - 7 orders of magnitude more than this.
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@Technomancer: The tabs in jacob1's mod are actually just saved as temporary local saves when they aren't being ran. That means that when you switch to another tab it is like switching to another save, everything stops being simulated until you go back. It might be possible to have multiple windows running and each of them be editing a single shared file in order to exchange data though.
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Probably depend on how exactly it's implemented. I rarely use Jacob's mod so I'm not sure about the performance hit from multiple tabs, but the connection between them shouldn't be that resource-heavy (all the data is already being stored and processed in the same place, after all). A problem would be that every tab would have to run in sync with the others, so they would have to be limited to the framerate of the slowest one.
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But you see, this might slow down the frame rate significantly...
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I wonder - is it possible, by modding the game in some way, to run multiple saves at once and transfer particles and/or data between them? I know Jacob's mod allows multiple tabs, I wonder if somebody could find a way to allow those tabs to interact? If so, that would eliminate the problems caused by the large size of TPT computers, you could potentially have many whole-screen-sized components working as part of a single machine.
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It is exciting to think about TPT a few years from now... how advanced computers could get. I know @Schmolendevice is working on extremely compact adders and counters, and eventually will start working on high speed multiplication and division circuits. Things will only get smaller and faster, and TPT definitely is experiencing its own Moore's law
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yeah check out the 2010 computers. ID: 4260 is actually pretty amazing for 2010. Then SWCH got added and compacted electronis a lot. And then... FILT got added along with its ctypes and logic modes, which was a total game changer that brought us the R16K1S60
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Someone could make a better display or something. This refresh rate is through the floor. What was wrong with filt, like used on that one save that made COLOR FULL MOTION VIDEO. The Powder Toy, along with the world, is changing.
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Every time someone in TPT says "this is the biggest..." or smallest or most powerful, someone finds a way to improve on it. I imagine that will happen here too. I wonder what the theoretical limits on this kind of device could be? Could one be made that is actually, genuinely useful as more than a demonstration of principles?