This is a demo of SIMD16S, a 16-bit, 16-core, 60Hz SIMD (parallel processing) unit. It runs Conway's Game of Life comfortably at a reasonably fast pace. Hooray for subframe!
subframe
engine
life
conway
electronic
electronics
simd
graphics
60hz
computer
Comments
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basically "escaping" the frame rate limit of TPT
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example: Changing the ctype of FILT multiple times per frame (the user doesn't see it changing)
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if ultra-subframe is ever achieved, TPT iz complete
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and then comes "ultra-subframe" which hax the source code of TPT to perform multiple calculations per frame, without multicore processors.
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how do you get to game of life?
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Since the discovery of subframe technology,TPT quickly saw a technological reinvention without adding new electronic components or stuff....just like IRL technologies
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@eli573 Both. The screen can be updated at 60Hz if you wanted to (as is done before the GoL demo), but in the demo the GoL computation takes 47 frames, so the screen is only updated a little more than once per second.
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60hz for the screen or for the clock speed?
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you can run the memory from my sign tool into a filt transcoder if you want.
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@mark2222 The next challenge would be to rasterize text and be able to place it at arbitrary positions. A multi-core implementation for that would be fascinating. A glyph ROM permitting multiple simultaneous reads would also be very helpful, if only DRAY could set an initial offset before it starts copying.