This is a demo of SIMD16S, a 16-bit, 16-core, 60Hz SIMD (parallel processing) unit. It runs Conway's Game of Life comfortably at a reasonably fast pace. Hooray for subframe!
subframe
engine
life
conway
electronic
electronics
simd
graphics
60hz
computer
Comments
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how difficult!
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@The8BitPotato a solid 54, But the cpu is running at 100%... so its just bearly making it (Its a old I5, tecnicly its a Q9500 but that was eventuly called a i5 buy intel)
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@cmk20: 12.8 FPS on my Mobile Pentium 4, how many on your PC?
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I think its funny that simulating a 16 bit cpu at ~60hz is enough to bring my i5 to its knees :P
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@Schmolendevice especially after dis
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@Schmolendevice TPT iz completez naw
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wow!!!!!
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@mark2222 @QuanTech True. Changing and using the ctype of a FILT twice has been done, the most obvious example to me being actually in my current adder design. This was thanks to "PSTN hackery" and the subframe propagation of multiple DTEC. Using the same column of OR FILT to do two things in one frame. Iz TPT "complete" now? :)
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@grenadegoose It's the blue-and-yellow thing that shows up a few seconds after the start. @QuanTech Actually, it's been done already (using the same FILT twice in a frame).
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@QuanTech If somehow layering FILT could be made to work and perform logic operations in the order of the particle IDs of the items in the layered stack and DTEC could have a "layer" property, say, tmp, to isolate ctype transfer to different layers, we'd have quite something. Same goes for FILT's tmp2. You could fit multiple adders in the same space and make them even smaller.