This is a demo of SIMD16S, a 16-bit, 16-core, 60Hz SIMD (parallel processing) unit. It runs Conway's Game of Life comfortably at a reasonably fast pace. Hooray for subframe!
subframe
engine
life
conway
electronic
electronics
simd
graphics
60hz
computer
Comments
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@Awalone I have an assembler for this (https://github.com/krawthekrow/simd16s-assembler), but I don't plan on giving more detailed documentation until the CPU side is out. Without it, you can't even loop. @SuperJoshiDuff Once the CPU side is out, you can probably use it to make simple games like pacman, or even a simplified platformer. The main limiting factor is the fact that the screen is only 16x16.
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if this is 16-bit could i play a snes game on it
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how to use it?
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Wow, thanks for FP. I've changed the colour scheme for the GoL segment so it's easier to see. If you've got any ideas to make the screen better (while keeping multiple colours, touch support and compactness), I'd be glad to integrate it in.
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wow. +1
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It's kind of difficult to make out what's going on on the screen, but it's still an excellent save (better than anything I can do) +1
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Hard to see.
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I wish I had a 16 core machine. ;)
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This is something else! +1