LBPHacker
LBPHacker
152 / 5
15th Aug 2016
17th Apr 2019
So I guess it's finally that time when subframe has become known and is widely used. As FuriousWeasel would say, "I like it!". The purpose of this save is to clear up at least a few questions about subframe. *** Updated logos.
subframe witchcraft electronic z4padding tutorial z3thanks z2tags z1more z0no z5padding

Comments

  • JusticeFighter
    JusticeFighter
    18th Aug 2016
    life, tmp and tmp2 are three variables that set different things for different elements. life is generally a number that counts the amount of frames until a particle disappears (hence the name) or something happens to it. In most cases, it counts down. tmp and tmp2 are just two temporary values, they can be anything, from vibr energy to cray beam distance.
  • destroyer555
    destroyer555
    18th Aug 2016
    can you expalin, life, tmp/tmp2, flag, and that kind of stuff?
  • Schmolendevice
    Schmolendevice
    18th Aug 2016
    @QuanTech For reference, this is used in the "2nd gen. adder" within id:1743359. You can see the PSTNs on the right pulling up some CRAY and constantly resetting the line of done pointing ARAY. Sadly, and sometimes necessarily, PSTN doesn't push all particles in a layered "stack." Mecha-man's layered "double CRAY" can be seen to the left of virtually every other adder or counter of the save. Very useful for ARAY "arrays." "Who ever knew how apt a name it would be?"
  • Schmolendevice
    Schmolendevice
    18th Aug 2016
    @QuanTech A solution could be CRAY(INST) positioned below both sides of the ARAYs and CRAY(SPRK) + INWR at the right and use PSTN to pull them up into position beside their respective PSCNs and reset arbitrary numbers of INST every frame. "Particle ID coaxing" by placing a particle where you want its _particle ID_ to be when the simulation starts and then using PSTN to set where you want its _position_ to be.
  • QuanTech
    QuanTech
    17th Aug 2016
    +LBPHacker yeah.. when you have giant walls of arayguns, you almost always need DRAY...
  • LBPHacker
    LBPHacker
    17th Aug 2016
    @QuanTech: No hax at all. It's totally doable without DRAY, it's just that I like to do it with DRAY because most of the time I build massive walls of south pointing arayguns and then it's just easier to use the DRAY method.
  • LBPHacker
    LBPHacker
    17th Aug 2016
    @RoyalfleshRUS: Particle counter as in ...? Like something that counts how many SAND particles there are in a container?
  • QuanTech
    QuanTech
    17th Aug 2016
    yo LBP, someone performed hax and made downward and southeast pointing arayguns without dray! id:2028419
  • RoyalfleshRUS
    RoyalfleshRUS
    17th Aug 2016
    it possible to make subframe particle counter?
  • ChocolateMilkshake
    ChocolateMilkshake
    17th Aug 2016
    spark spark spark spark spark... okay i think i've said spark so much that im beginning to question what it is and what it means...