msasterisk
msasterisk
148 / 6
7th Feb 2016
12th Feb 2016
Assuming that pressure pulses in TPT can be considered "sound", the speed of TPT sound is about 3.2 pixels per frame. I made some pistons going at this speed and then some slower ones to illustrate the difference, at 2 and 1 p/f. Use pressure display!
physics pstn piston supersonic dopplereffect tptscience science press2 inetesting

Comments

  • Nick40831
    Nick40831
    9th Feb 2016
    good job
  • PokeMinecraft14
    PokeMinecraft14
    9th Feb 2016
    00yoshi, that number works perfectly! With that number the speed of sound in TPT and real life are the same! This is incredible, now we finally know how big a pixel is!
  • msasterisk
    msasterisk
    8th Feb 2016
    With one pixel being approximately equal to 1.8 meters, assuming one atmosphere of dry air at 20 degrees Celsius.
  • msasterisk
    msasterisk
    8th Feb 2016
    3.17523739973 is the actual average value that I got from my tests, for anyone who's interested. Also, more tests could help provide more accurate data if anyone wants to do that.
  • Catelite
    Catelite
    8th Feb 2016
    Air can actually travel faster than this, but it'd be silly to try and measure it. xD There are a few odd situations when velocity difference is too high, and air will actually skip enormous gaps.
  • Destroyer127
    Destroyer127
    8th Feb 2016
    I could make a non-moving diagram, so the TPT pixels would not matter. I might post it on here with much credit to you.
  • atomic2385
    atomic2385
    8th Feb 2016
    @00yoshi: how do you change the game files?
  • 00yoshi
    00yoshi
    8th Feb 2016
    1,7875m per pixel at 60 fps
  • destratus
    destratus
    8th Feb 2016
    i would like somone to check my math but i've came to a final number 1 pixel = 2 yards
  • destratus
    destratus
    8th Feb 2016
    thanks bristrees, im doing the math and i am almost there