perogiepro
perogiepro
26 / 7
22nd Dec 2015
10th Jan 2016
We are back, refurbished and with new ideas. Read all of our old discussion on the forum under a topic called Evolution in a video game! Anyways the main plan is to create small bots that eat to survive, reproduce, and then change (genes). Check list.
sfpi intelligence evolution electronics test group science life workinprogress

Comments

  • msasterisk
    msasterisk
    23rd Dec 2015
    That would be awesome! Unfortunately... problems in development of multibot... :/
  • perogiepro
    perogiepro
    23rd Dec 2015
    Maybe, later on. So, multicell making great progress, and if it becomes modular enough (with lots of different cells) we could have people (viewers) build thier own cells. Then we test and the best survives! We drive the evolution! :)
  • perogiepro
    perogiepro
    23rd Dec 2015
    Yes 12Me21 the grav might make it easy to make a tiny singlecell thing that just goe's towards gravitons instead. It would be in a weightless enviroment (or just bird's eye view) and it's movement thing is just a accelerometer. I'm going to make that. It could be like a bacteria for the big guys.
  • perogiepro
    perogiepro
    23rd Dec 2015
    to anyone wishing to contribute to R&D just post your ideas and/or saves and ill add them and if you're a contributer you go on the thanks list.
  • perogiepro
    perogiepro
    23rd Dec 2015
    ...what part of this is? Any ways i'll fix what you suggested, the signs were kinda rushed anyways.
  • 12Me21
    12Me21
    23rd Dec 2015
    GRVT would be a good food, since it it easy to detect using gravity sensors. It's not really realistic, but...
  • msasterisk
    msasterisk
    23rd Dec 2015
    My multibot now starves! Yayyyyyy... :/
  • Karakanlud
    Karakanlud
    23rd Dec 2015
    I decided to use YEST instead of PLNT, because it makes the process more stable and digestion speed adjustable. It's not fully self-contained yet though.
  • Karakanlud
    Karakanlud
    23rd Dec 2015
    A fully functional one, with randomiser, wall-avoiding and eat-to-survive implemented: id:1910206
  • Karakanlud
    Karakanlud
    23rd Dec 2015
    Also, delete the brick columns "holding" the main developement sign, because they wreck up the wall avoider