We are back, refurbished and with new ideas. Read all of our old discussion on the forum under a topic called Evolution in a video game! Anyways the main plan is to create small bots that eat to survive, reproduce, and then change (genes). Check list.
sfpi
intelligence
evolution
electronics
test
group
science
life
workinprogress
Comments
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Ok, thanks. I'm currently working on a way to encode genomes using different gasses, and it look very promising.
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Kevino36: I have made a biology lesson, the link is in my multicell save. It's not complete, you can put questions in the comments of the biology lesson if you have any.
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Yeah, or it could cycle based on its environment; put it in a cold place, you get an oil randomizer; in a hot place, you get a gas randomizer. This might be the first steps towards an adaptive lifeform. BTW, is there a tutorial somewhere on how to make the cells? I might start experimenting on them.
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Im not sure i understand, the gas would change into a oil randomizer and then what would happen? Just a slightly different bot. Unless the oil could change back. then it would cycle between them. Maybe a way of thinking?
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What do you think of my evolution idea? Is it feasible?
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oh cool @Karakanlund
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woo fp!
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almost done with the multi cell wall avoider in this save remake w/ wifiless controls
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id:1911905
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I just had an idea for making cells evolve: What if you had a contained gas randomizer inside each cell, but the gas came from heated oil? Eventually, the gas would cool back into oil, and fall into a liquid randomizer below. The cell's systems would appear to have "evolved," albiet in a very predictable way.