We are back, refurbished and with new ideas. Read all of our old discussion on the forum under a topic called Evolution in a video game! Anyways the main plan is to create small bots that eat to survive, reproduce, and then change (genes). Check list.
sfpi
intelligence
evolution
electronics
test
group
science
life
workinprogress
Comments
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Oh, you mean PUMP
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But the gas conducts heat to the PIPE
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Just use PUMP
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If only powered INVS was in TPT. I can't use mod elements, even though it's in Jacob's mod.
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Ohh, I've got it. Fill the gas space with INVIS, and surround the gas chamber with TTAN, and then add pressure. It might actually work...
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Wait, never mind. The gas jst spreads the heat...
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Nooooooooo... Let me think for a.... OMG I jsut got it!! Fill the gas space with gasses, but only heat a few pixels higher than the TSNS!!!! IT MUST WORK!!!
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Kevino36: You have a very good idea with one fatal flaw: PSTN robots can't have gas randomizers. They require empty space, and PSTN robots can't have that. If you find a way around that, you're awesome.
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(Sorry for this double post, but the charecter limit hurts) You could even make cells reproduce by programming them to mix their gas type with the one used in another cell, making evolution and random mutations actually possible without programming in every combination.This seems like a major breakthrough for the next goal in the SFPI!
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When working on a randomizer for a bot, I noticed that different gasses in a randomizer produced very different patterns, meaning that gas randomizers aren't so random after all. This gave me the idea of using different gasses as the genome of a cell. An oxygen genome, for example, will make a cell act differently than a hydrogen genome will. It might even be possible to have combinations of more than one pixel of gas in a genome. Here is the save where I made a randomizer. ID:1912565