We are back, refurbished and with new ideas. Read all of our old discussion on the forum under a topic called Evolution in a video game! Anyways the main plan is to create small bots that eat to survive, reproduce, and then change (genes). Check list.
sfpi
intelligence
evolution
electronics
test
group
science
life
workinprogress
Comments
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msasterisk: Can you link a save with one?
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Maybe this project should be renamed to Search For Powder Life, as it actually focuses on single/multicellular creatures with basic instinctual reactions and evolution, rather than trying to simulate brain functions. :D There could be a separate project with that aim. Would you like to host that too, perogiepro?
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There's always gaussian distribution, although that might not suit our needs very well.
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Do any of you know about any biased randomizers? Like ones that aren't completely random, and follow a pattern?
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I might be able to rig up a FILT-type gene system. Also, it would be cool if we had titles and such, like "Gene Specialist" or "Bot Expert"
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Protons? They transfer heat to other things. And could pass through cells to other cells, triggered when next to each other. Regardless im going to implement the replicator now. That first, then genes
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after testing msasterisk i think we will have to just find a new way to encode genes.
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nice idea! Then we would be able to have the bots group in neat ways.
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Or even different elements for each side
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I have an idea for avoiding collisions: As bots probably collide with their opposite sides, those could have different elements, which the other can detect. Like: The bottom + left have metl + dtec(wood), the up + right would have wood + dtec(metl). That way collisions can be avoided w/o the bots triggering themselves.