We are back, refurbished and with new ideas. Read all of our old discussion on the forum under a topic called Evolution in a video game! Anyways the main plan is to create small bots that eat to survive, reproduce, and then change (genes). Check list.
sfpi
intelligence
evolution
electronics
test
group
science
life
workinprogress
Comments
-
after testing msasterisk i think we will have to just find a new way to encode genes.
-
nice idea! Then we would be able to have the bots group in neat ways.
-
Or even different elements for each side
-
I have an idea for avoiding collisions: As bots probably collide with their opposite sides, those could have different elements, which the other can detect. Like: The bottom + left have metl + dtec(wood), the up + right would have wood + dtec(metl). That way collisions can be avoided w/o the bots triggering themselves.
-
Hmmm... well never mind. PIPE physics is being a jerk; when a heated element passes through pipe the pipe reatains that temperature. I could build a coolant system, but it might not be reliable.
-
Now that I think of it, it seems really obvious, doesn't it? I think this could work.
-
I'm so smart
-
I just had a great idea that had me on the line between hugging myself and slapping myself. INVS, for reasons that I don't know, has problems with pstn robots and kills them. So I decided... use pipe!
-
also Sandwhich Lizard has made us this: id:1913114
-
wow try persistent mode and watch the diagonal bot