perogiepro
perogiepro
26 / 7
22nd Dec 2015
10th Jan 2016
We are back, refurbished and with new ideas. Read all of our old discussion on the forum under a topic called Evolution in a video game! Anyways the main plan is to create small bots that eat to survive, reproduce, and then change (genes). Check list.
sfpi intelligence evolution electronics test group science life workinprogress

Comments

  • perogiepro
    perogiepro
    29th Dec 2015
    after testing msasterisk i think we will have to just find a new way to encode genes.
  • perogiepro
    perogiepro
    29th Dec 2015
    nice idea! Then we would be able to have the bots group in neat ways.
  • Karakanlud
    Karakanlud
    29th Dec 2015
    Or even different elements for each side
  • Karakanlud
    Karakanlud
    29th Dec 2015
    I have an idea for avoiding collisions: As bots probably collide with their opposite sides, those could have different elements, which the other can detect. Like: The bottom + left have metl + dtec(wood), the up + right would have wood + dtec(metl). That way collisions can be avoided w/o the bots triggering themselves.
  • msasterisk
    msasterisk
    29th Dec 2015
    Hmmm... well never mind. PIPE physics is being a jerk; when a heated element passes through pipe the pipe reatains that temperature. I could build a coolant system, but it might not be reliable.
  • msasterisk
    msasterisk
    29th Dec 2015
    Now that I think of it, it seems really obvious, doesn't it? I think this could work.
  • msasterisk
    msasterisk
    29th Dec 2015
    I'm so smart
  • msasterisk
    msasterisk
    29th Dec 2015
    I just had a great idea that had me on the line between hugging myself and slapping myself. INVS, for reasons that I don't know, has problems with pstn robots and kills them. So I decided... use pipe!
  • perogiepro
    perogiepro
    29th Dec 2015
    also Sandwhich Lizard has made us this: id:1913114
  • perogiepro
    perogiepro
    29th Dec 2015
    wow try persistent mode and watch the diagonal bot