perogiepro
perogiepro
28 / 7
22nd Dec 2015
10th Jan 2016
We are back, refurbished and with new ideas. Read all of our old discussion on the forum under a topic called Evolution in a video game! Anyways the main plan is to create small bots that eat to survive, reproduce, and then change (genes). Check list.
sfpi intelligence evolution electronics test group science life workinprogress

Comments

  • Windspren
    Windspren
    30th Dec 2015
    msasterisk: Can you link a save with one?
  • Karakanlud
    Karakanlud
    30th Dec 2015
    Maybe this project should be renamed to Search For Powder Life, as it actually focuses on single/multicellular creatures with basic instinctual reactions and evolution, rather than trying to simulate brain functions. :D There could be a separate project with that aim. Would you like to host that too, perogiepro?
  • msasterisk
    msasterisk
    29th Dec 2015
    There's always gaussian distribution, although that might not suit our needs very well.
  • Windspren
    Windspren
    29th Dec 2015
    Do any of you know about any biased randomizers? Like ones that aren't completely random, and follow a pattern?
  • Windspren
    Windspren
    29th Dec 2015
    I might be able to rig up a FILT-type gene system. Also, it would be cool if we had titles and such, like "Gene Specialist" or "Bot Expert"
  • perogiepro
    perogiepro
    29th Dec 2015
    Protons? They transfer heat to other things. And could pass through cells to other cells, triggered when next to each other. Regardless im going to implement the replicator now. That first, then genes
  • perogiepro
    perogiepro
    29th Dec 2015
    after testing msasterisk i think we will have to just find a new way to encode genes.
  • perogiepro
    perogiepro
    29th Dec 2015
    nice idea! Then we would be able to have the bots group in neat ways.
  • Karakanlud
    Karakanlud
    29th Dec 2015
    Or even different elements for each side
  • Karakanlud
    Karakanlud
    29th Dec 2015
    I have an idea for avoiding collisions: As bots probably collide with their opposite sides, those could have different elements, which the other can detect. Like: The bottom + left have metl + dtec(wood), the up + right would have wood + dtec(metl). That way collisions can be avoided w/o the bots triggering themselves.