We are back, refurbished and with new ideas. Read all of our old discussion on the forum under a topic called Evolution in a video game! Anyways the main plan is to create small bots that eat to survive, reproduce, and then change (genes). Check list.
sfpi
intelligence
evolution
electronics
test
group
science
life
workinprogress
Comments
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Maybe an objective should be "Make bots that disapear when they die". it could use bombs or something.
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Hmm, okay, interesting idea. As for your gas-randomizer robot, I remember seeing a similar design somewhere else. Maybe it was actually yours, lol.
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Also, what do you mean by "not a new concept"?
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You know how you can heat/cool DLAY and it will control how fast SPRK travels? If you take a long DLAY wire, with certain parts of it cooled/heated, and then send SPRK into it repeatedly, the pattern that comes out at the end could be put into a MERC randomizer, making it move differently. I think there's a tutorial on using DLAY on the TPT wiki.
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Kevino: It's not an entirely new concept, but yes, it's good. GAS breaks the randomizer. Also, what is DLAY encoding?
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Do you like my working gas bot?
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Also, DLAY encoding seems like a good idea. I'll work on it.
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Kevino, I already tried a wifi-less hivemind. The signals don't travel fast enough, the bot would run into itself and act more like a wave than a single creature. That is not good.
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Hm, a lot has happened while I was off.
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Also, we should test each bot before letting it "reproduce" by subjecting it to an obstacle course where it needs to reach the PLNT. That way, the best genes will be passed on.