perogiepro
perogiepro
26 / 7
22nd Dec 2015
10th Jan 2016
We are back, refurbished and with new ideas. Read all of our old discussion on the forum under a topic called Evolution in a video game! Anyways the main plan is to create small bots that eat to survive, reproduce, and then change (genes). Check list.
sfpi intelligence evolution electronics test group science life workinprogress

Comments

  • 12Me21
    12Me21
    2nd Jan 2016
    id:1044629
  • Karakanlud
    Karakanlud
    2nd Jan 2016
    Nevermind, I think I found a method
  • Karakanlud
    Karakanlud
    2nd Jan 2016
    Do you have any ideas, how could we make AND gates without PTCT? Heat mediation makes its response time much longer and takes a lot of space.
  • msasterisk
    msasterisk
    2nd Jan 2016
    Kevino: I think something like that has been made. Also, working on something for the fleet.
  • Windspren
    Windspren
    2nd Jan 2016
    I wasn't really asking to host the group, as I go inactive every once in a while for a long time. I was just suggesting ideas for what can be done with bots.
  • perogiepro
    perogiepro
    1st Jan 2016
    Sure. If you want to host this group go ahead. Im not the biggest contributer anyways since i'm not that good at the game.
  • Windspren
    Windspren
    1st Jan 2016
    I was just thinking, for my group (United Worlds), our fleet could be augmented by making a bot that seeks out TTAN and has a snow(sing) bomb inside.
  • perogiepro
    perogiepro
    1st Jan 2016
    Yes that should be done. A group profile? I didnt know you could do that but that would be awesome.
  • Windspren
    Windspren
    31st Dec 2015
    I think that our next priority (after we figure out how to house the genome in the bot and make bots reproduce) should be to "breed" bots that make it through an obstacle course (we will have to include a wall-avoidance system in bots) until we get a bot that is at the "pinnacle" of bot evolution.
  • Windspren
    Windspren
    31st Dec 2015
    ID:1913931