About the detonator, it is used to pierce deep into the enemy ship then detonate. That's why it takes a while to blow, but a stronger target would make it work. About the subframe movers, I am already working on (in fact, I've already made) a torpedo using it, but it doesn't work the way it should. Thanks for the tips, though. If Death wants a subframe torpedo, I'll make it.
id:1827323 for the subframe movers, there's one that can be launched (or halted) on command.
Also, you could make the torpedoes into subframe movers (see 12Me21's PSTN-mover saves, I don't have the ID to hand), which would both look better in flight and avoid stuff drifting in between the separate sections. Oh, and +1, lovely work as ever!
The torpedoes could do with a more reliable detonator, sometimes they pass through the target and just spew DEUT everywhere without exploding. Also, the second from the top (last to be fired in a volley) sometimes ruptures upon launch and splatters DEUT all over the front of the ship.
It means to extract with force.
Ummmmm, what does evulse mean?
Oh. I'll politely close my mouth now.
Most of my ships are under 1 kilometer.
Still, this is a DANG small ship compared to his others in "actual size". The others best best measured in kilometers, while this one is just in the hectometers(hundreds of meters).