Death_Silence_66
Death_Silence_66
19 / 1
25th Mar 2015
11th Jun 2015
A large landing ship, the Fissure-Class drops out of orbit and hits the surface with the force of a large nuclear bomb. As it falls, it destroys enemy defensive weapons and ships near the landing site. Once landed, it deploys its fleet of 93 Revanants.
entropy spaceship lander

Comments

  • Death_Silence_66
    Death_Silence_66
    11th Apr 2015
    I guess I could remove the lower glow tanks and replace them with a factory.
  • rop1p
    rop1p
    11th Apr 2015
    also, how do the tanks deply? and since they seem automate, could mobile fabricators be useful?
  • rop1p
    rop1p
    11th Apr 2015
    Shock attacks are good. A base version could be useful to reniforce rear positions with limited support for long periods off time. Alternativelyy, it could help with engagemants that are too important to lose, but go horribly wrong and turn into protracted engagemnts. It could still be mobile, except more for brutal engagemnts
  • pepper1boy
    pepper1boy
    9th Apr 2015
    and make the spikes with PSTN engines to actually make them move instead of magicly levatating in the air
  • Death_Silence_66
    Death_Silence_66
    9th Apr 2015
    @Qwert_Yuiop I was already planning to make that :D
  • Qwert_Yuiop
    Qwert_Yuiop
    8th Apr 2015
    An idea: make a planetary attack mothership which carries a s***load of these and can spray a targeted area with spikes from orbit.
  • Death_Silence_66
    Death_Silence_66
    7th Apr 2015
    I focus on mobile shock tatics for ground combat, so bases are largely useless.
  • Death_Silence_66
    Death_Silence_66
    7th Apr 2015
    It can takeoff and land somewhere else. thats what the plasma engines are for.
  • rop1p
    rop1p
    6th Apr 2015
    can it redeploy after landing? alternatively, could a more fortified version function as a deployable base?
  • pepper1boy
    pepper1boy
    4th Apr 2015
    also i thought u fixed the engine combustion