I hope you enjoy the celestial show; it's worth the lag. Universe takes roughly 2-4 minutes to fully form and lasts a long time. It differs every replay. Inspired by the Illustris Project. Good music for this: https://www.youtube.com/watch?v=7HM9DTgkCTI
realistic
universe
bigbang
explosion
star
simulator
fusion
matter
space
neblua
Comments
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I got some structures with glowing cores that were gravitationally held together by gravitons.
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Well, sorry guys. The latest updates have essentially made this save broken. I'll try to fix it, or remake it to work with the new updates, but I don't know how long that will take, or if it will work. Until then, if you really want to try it out, I'd suggest trying to download TPT v90.2 separately.
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now this not work
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Some one has copied this.
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@KungZacharias, that would be the start of phase 3. It might help to reduce the lag by turning off basic particle rendering, while keeping the other default fancy display options on.
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there is a weird yellow explosion like thingy that does not end that sends out a bunch of photons everywhere making the save run in like 1.30 fps
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To everyone: The repost (update?) of this save is simply to address the issue of the gravitons running out of life, because I'm stupid and originally set them to 10000 instead of 0 (which is infinite). If this (somehow) makes frontpage again, I ask if a mod or admin would please remove it, out of respect for other users and save posters (and the rules...if there are any relating to this). Thank you!
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this is literall one of my favorite saves @augstrusher
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@joey0926 Thank you so much! I'm glad you like it. As for the viewing difficulty, I'd suggest turning off particle rendering (only while fancy mode is on). This essentially conceals the neutrons, which lowers the perceived particle density, making it a little bit easier to view while also slightly improving performance.
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This is down right amazing, I belive in God, but I also enjoy science. The one problem with this isn't the lag, but how it's so hard to see anything, but I don't think that can be fixed, so it's probably the game's fault. But I'll tweak with it and see what I can do, and tell you if I find a fix @agustrusher