Darkn1883r
Darkn1883r
229 / 8
30th Nov 2014
1st Dec 2017
30-bit FILT based calculator. 3 functions for now (+ - x), division is a WIP. Supports decimal, hexadecimal, and binary input/output. Max./min. input/output is (-)1073741822/ (-)3FFFFFFE/ (-)111111111111111111111111111110. Do not double-SPRK buttons.
calculator computer multiplication filt electronic adder addition decimal subtraction electronics

Comments

  • KB
    KB
    2nd Dec 2014
    mecha-man: Oh, thanks!
  • mecha-man
    mecha-man
    2nd Dec 2014
    The only way that we can edit .tmp and .tmp2 is through the console or PROP, is that discouraged too?
  • jacksonmj
    jacksonmj
    2nd Dec 2014
    Yes, I know. "will still work, provided it's not stacked with any other element" was for the benefit of Darkn1883r, in case some of his saves with stacked piston don't have any other elements stacked in the same place (since those saves won't need changing).
  • mecha-man
    mecha-man
    2nd Dec 2014
    If you remove staking PSTN with other elements then this save still won't work, it has PSTN underneath of INSL.
  • jacksonmj
    jacksonmj
    2nd Dec 2014
    mecha-man: I have stated many times that stacking and most other things only achievable through the use of PROP or the console should not be relied upon to work in exactly the same way in the future.
  • jacksonmj
    jacksonmj
    2nd Dec 2014
    Stacked piston will actually still work, provided it's not stacked with any other element, only with other PSTN particles. Schicko: if I ever completely remove stacking, I'll try to first add better methods of doing anything particularly useful. (The piston change is one of these - in the next version you'll be able to set the piston extension step size without using stacking (previously, stacking was used to trigger a piston multiple times in a single frame to give a larger step size)).
  • 123098
    123098
    1st Dec 2014
    +1 (comment too short)
  • Darkn1883r
    Darkn1883r
    1st Dec 2014
    @jacob1: Don't remove stacking, everyone loves it.
  • mecha-man
    mecha-man
    1st Dec 2014
    If you removed stacking, It would cause pretty much any recent advanced electronic save to not work. Doesn't seem very "backwards compatible" to me.
  • Schicko
    Schicko
    1st Dec 2014
    @jacob1: In case the stacking is removed, will we have alternative methods for producing a constant spark? I'd like to know because I use stacking to produce constant sparks in combination with aray and cray in a couple of my creations and it will be detrimental to their functions if I'm not able to replace it with another (equally compact) alternative. :/