the_new_powder99999
the_new_powder99999
64 / 2
16th Dec 2013
3rd Nov 2016
The capital city of the Alliance, the central building is the meeting place for all the Alliance leaders, and is the tallest ground based building on the entire moon. ID:1847053 - Universal stocks
alliance space detailed alliancecapital thenewpowder dylantyler capital city

Comments

  • RCAProduction
    RCAProduction
    20th Jun 2016
    TNP9: If you're still interested in working on the mod with me, we could start collaborating on IRC again or you could just push things to git. I also think I'll change the IDs for all the new elements, running from 255 down. Integrating CRMC was annoying, because I had to change ZRNC from 179 to 210, otherwise all saves with CRMC use ZRNC instead...
  • RCAProduction
    RCAProduction
    20th Jun 2016
    galaxy_reporter: This is a C++ mod. That means its like a regular verion of TPT. You download it and run, no extra files or anything. I'm also keeping compatability with regular TPT (there is a button which switches servers from regular to ours), as well as keeping it up to date with new changes made to the official TPT (New elements, bug fixes, etc, are all incorporated). Meaning I use the mod as my regular TPT as well.
  • RCAProduction
    RCAProduction
    20th Jun 2016
    The aimable gun thing is already in progress. I've had issues, but I'm revisiting it after server is running and ver 0.1 BETA is released for you guys.
  • TheArchitect
    TheArchitect
    20th Jun 2016
    To quote Urza, "I'm a storm crow, Tawnos, a bird of ill omen."
  • TheArchitect
    TheArchitect
    20th Jun 2016
    Hey guys. I have a plan. You wouldn't like me when I have a plan.
  • galaxy_reporter
    galaxy_reporter
    19th Jun 2016
    ship controls and in game animation sounds really cool, the only real problem is the efforts one goes trying to use mods in powder toy
  • nippy
    nippy
    19th Jun 2016
    I'll probably start again in about 3 or so weeks.
  • galaxy_reporter
    galaxy_reporter
    19th Jun 2016
    you guys are cool
  • the_new_powder99999
    the_new_powder99999
    19th Jun 2016
    galaxy_reporter, sorry if that wasn't clear. Yes you are in. :)
  • the_new_powder99999
    the_new_powder99999
    19th Jun 2016
    One feature that would make the mod much better would be an element/elements that allows most weapons to be aimable in a way that is easy for you or a shipboard AI to control, which is somehow simple enough for most people to use. I have no idea how this would work at the moment, but I'm thinking about it.