updated
electronic
electronics
pstn
maze
complex
slow
smartmovingthing
robot
intelligence
sprk
Comments
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@pilotnotflying Awesome!
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@snkybvr: i'm working on that
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@snkybvr: that's right. it's the only flaw i didn't changed :D
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edited first path so it went in a straight line up 1 then straight right with a path in the middle it kept going to the end like *lol derp de der*
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awesome, +1
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It does not solve most mazes, this one is built to allow only straiht lines until it takes a turn... if there was a need to stop in the middle of a path and turn, then it would never finish. Plus one because it's still pretty cool.
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i actualy ment ntct and ptct - not pscn, nscn :)
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it is not hardcoded. every time it stops at a wall it checks possible paths by using the sensor inputs
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@travisw: it took me about a week - first i had to work out the principle ow to "decide" which path to go and then had to compres that boolean function with the quine-mccluskey algorithm
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the only way i know to make this faster is to use te console. he "decision" time cannot be changed because the nscn and pscn are tooslow to react on fast input variations.