pilotnotflying
pilotnotflying
431 / 18
13th Dec 2013
23rd Sep 2014
updated
electronic electronics pstn maze complex slow smartmovingthing robot intelligence sprk

Comments

  • egg9999
    egg9999
    14th Dec 2013
    @PTUniverse It is not hardcoded. I easily fooled it into a dead end, and then it headed back the other way. This is the first thing I have seen on powder toy that can make its own real decisions (The glados save could only react to certain things) and this deserves front page. Pilotnotflying, You. Are. A mastermind. +1...million.
  • Trauemejaeger
    Trauemejaeger
    14th Dec 2013
    Very nice. Maybe if you could make the robot move one unit per movement (its size for example) and read the surrounding walls for picking a direction to go it could resolve any maze with the right width of corridors.
  • Quezler
    Quezler
    14th Dec 2013
    now this is worthy of the front page, good job
  • iamdarkness
    iamdarkness
    14th Dec 2013
    this is not hardcoded i chked that my drasticly changing the map and it still solved it also some of the things that baffle it seem to be openings without a wall on 3 ends
  • nick06102000
    nick06102000
    14th Dec 2013
    Yaaaaaaaaaaaaaaaaaaaaaaaaaaaay
  • iito
    iito
    14th Dec 2013
    i put my electronic jammer, and the thing crash the diamonds!
  • Joey22jordison
    Joey22jordison
    14th Dec 2013
    It`s AMAZING. +1
  • travisw
    travisw
    14th Dec 2013
    How long did it take you to perfect this save?
  • G-LinuxorU
    G-LinuxorU
    14th Dec 2013
    its astonishing it can navigate both T-junctions and dead-ends. yoshi is right that it cant detect paths in walls as its moving, but as it stands its still quite the feat. if you want my two cents; deco it like a mouse, open up the exit so it can get out of the maze, and put some cheese at the end. :)
  • Exxion
    Exxion
    14th Dec 2013
    @PTuniverse I don't really know what you mean by hardcoded. It appears to detect when it runs into a wall and simply pick a direction. It should be able to navigate any* maze, given that the corridors are the right width and that the walls are DMND. *Note: There are certain configurations that would probably baffle it, but such configurations would only appear if built intentionally.