Yes the engines do run out after a very long time (about 30 minutes on 30 fps). The reactor doesn't power the whole ship but I could change it later (once I am unbanned).
wow what a great ship, very intricate electronics, also do the engines run out after a very looooong time? because i see no clones, or powered clones, and i guess you have compressed the deut or either set the life of it to 65535. i was thinking about the reactor, is there any electronic component to it? (as in having it power the whole ship) or is it just stand alone... if it is stand alone, it would be great if it could provide power, and just use switchs to control the flow of sparks to certain areas of the ship :D. I really like the fighters, although i always end up with massive piston rods going through the top of the ship, but sometimes it works, (i think) but i never know what a real one will look like cause i think my game screws it up or something... other than that its probably one of my favourites and really good work :) +1
huh. the grav gpmp affects the phot laser. still fires though so who cares....i think he meant a sensor dylantyler with phot. many people did that i know one slick he called it an optic sensor uses phot when it touches something reflects straight back and hits solar panerl pscn and nscn not sure which on top if which
check out my response to this ship
Here is his Rapid Attack Carrier ID:1286337
What you have at the moment is basically a radar, I know one more sensor that detects anything, even 1 pixel, in any direction, but it only works if your ship doesn't produce any new particles, that means your reactor would mess it up.
I meant tunnel vision not television.