bacon_tycoon
bacon_tycoon
97 / 39
25th May 2013
25th May 2013
Uses pistons to simulate an earthquake, including the p-wave followed by s-waves moving outward from the epicenter. Now with more oomph and pistons.
dedlywhenbtry 1and1equals11 meow bacon earthquake simulator realisitc pstn

Comments

  • hamada
    hamada
    28th May 2013
    @bacon_tycoon what is wrong with my machine please help Id:1205423
  • bacon_tycoon
    bacon_tycoon
    27th May 2013
    @XxoriginxX: Thanks for notifying me. I'll work on fixing that.
  • XxoriginxX
    XxoriginxX
    27th May 2013
    There's a problem with it... on the right side, only every other piston goes off. In a nutshell, it is skipping half of the pistons on one side, but not the other, resulting in a sub-par quake.
  • motz4
    motz4
    27th May 2013
    This is really cool! +1. U could also use GPMP (Gravity pump) for a earthquake with only powders
  • CaptainJL
    CaptainJL
    27th May 2013
    i just held spark on the insulated wire heading to the pistons, makes it a stronger quake
  • jh12345
    jh12345
    27th May 2013
    :DCool
  • BurningKid101
    BurningKid101
    27th May 2013
    Thats gotta hurt. but not as realistic as the older version using PUMP
  • MSFMiller
    MSFMiller
    27th May 2013
    !set type nscn none in console then you connect the broken wires and the pistons go crazy >:D
  • Lightspeeed
    Lightspeeed
    27th May 2013
    This is amazing. +1.
  • Doomtaters
    Doomtaters
    26th May 2013
    one of the pistons gots stuck for me and leaked in metal which sent sparks throught the city and blew everything up