bacon_tycoon
bacon_tycoon
97 / 39
25th May 2013
25th May 2013
Uses pistons to simulate an earthquake, including the p-wave followed by s-waves moving outward from the epicenter. Now with more oomph and pistons.
dedlywhenbtry 1and1equals11 meow bacon earthquake simulator realisitc pstn

Comments

  • bacon_tycoon
    bacon_tycoon
    30th May 2013
    The s-waves are not aftershocks, those are actually smaller earthquakes triggered by a very big one. I made a gpmp version but it just vaporized bmtl and doesn't do anything to brck, so I haven't published it.
  • Vinayak
    Vinayak
    30th May 2013
    Nice, like the real thing! It is more original than using gravity to shake things up. BTW, you could make the piston waves smoother by reducing the length each piston goes at once.
  • Ante_Todd
    Ante_Todd
    30th May 2013
    Vi ste svi muterfukeri
  • coalandglass
    coalandglass
    30th May 2013
    Use my bomb without the goo
  • harry88
    harry88
    30th May 2013
    this is a very amazing desing might i sugest trying it with gpmps instead of pistons just to see what kind of effect you can get out of it.
  • Schneumer
    Schneumer
    30th May 2013
    The s waves are the after"shock" waves. Right?
  • ericfuqua
    ericfuqua
    29th May 2013
    this is good but the p aves and s waves need more power, also you should add an aftershock.
  • bacon_tycoon
    bacon_tycoon
    29th May 2013
    I made a cnct version, but then all the floors collapsed after the p-wave and nothing else happened after that, so that will have to wait until I can create a more realistic construction.
  • Startrek2013
    Startrek2013
    29th May 2013
    This is a very interesting design. I would only suggest that you increase the pressure or intensity of the pistons. In this way, the entire integrity of the city would be demolished. It would bring an amazing effect.
  • bloodbomb
    bloodbomb
    29th May 2013
    how did you do it