I know this is kind of cheating but: First draw GLOW in the upper box, and it will go through. Then add CLNE with CTYPE set to PHOT and wait. Once a photon passes through, it should hit the GLOW, replicating the PHOT. Then, you wait for the slim chance of setting off the BOMB. Like I said, this is cheating for the most part.
Guys, stop giving him a hard time. he said that this majorly decreases exposure, and he did NOT, I REPEAT NOT, say that this was bomb, nuke, powder, or air proof, so stop crying and complaing to your mommies, and realize what it is supposed to do: block RADIATION.
@ mehguy and we all must fail eventually. thus is the passage of time, at some point i will look back on this, and grieve of the one-time thing.... a one hit wonder, if you will. it is now no longer FP, and it will never again, be FP. i will move onto better works. i thank you all for playing, and upvoting this save. i owe you all greatly.
This has been on the FP for quite a while
It's not about stopping explosions, only low-energy radiation.
how to break wall with 1 element: fill top space with PLUT
All in all, I certify for protection of structures and personnel against any level of radiation. But I would not recommend shielding DEUT, PLUT, or other NEUT-sensitive elements with it.
Same with Hyper-accelerated NEUT, 1/5000 impacts, maybe as high 1/3000.
Against hyper-accelerated random-directional PHOT, it lets around 1/5000 impacts through.