meshesmaster
meshesmaster
103 / 27
8th Feb 2013
3rd Oct 2013
filter radiation from other elements. IE will block all neutron, photon, and electron particles, while still remaining neutral to powders, liquids and gases.
radiation filter photon neutron electron mesh wall

Comments

  • DragonSlayerYomre
    DragonSlayerYomre
    6th Mar 2013
    I know this is kind of cheating but: First draw GLOW in the upper box, and it will go through. Then add CLNE with CTYPE set to PHOT and wait. Once a photon passes through, it should hit the GLOW, replicating the PHOT. Then, you wait for the slim chance of setting off the BOMB. Like I said, this is cheating for the most part.
  • travisw
    travisw
    18th Feb 2013
    Guys, stop giving him a hard time. he said that this majorly decreases exposure, and he did NOT, I REPEAT NOT, say that this was bomb, nuke, powder, or air proof, so stop crying and complaing to your mommies, and realize what it is supposed to do: block RADIATION.
  • travisw
    travisw
    16th Feb 2013
    classic +1
  • meshesmaster
    meshesmaster
    15th Feb 2013
    @ mehguy and we all must fail eventually. thus is the passage of time, at some point i will look back on this, and grieve of the one-time thing.... a one hit wonder, if you will. it is now no longer FP, and it will never again, be FP. i will move onto better works. i thank you all for playing, and upvoting this save. i owe you all greatly.
  • mehguy22
    mehguy22
    15th Feb 2013
    This has been on the FP for quite a while
  • RustyNinja
    RustyNinja
    15th Feb 2013
    It's not about stopping explosions, only low-energy radiation.
  • GAMEFREAK
    GAMEFREAK
    14th Feb 2013
    how to break wall with 1 element: fill top space with PLUT
  • pds3-14
    pds3-14
    14th Feb 2013
    All in all, I certify for protection of structures and personnel against any level of radiation. But I would not recommend shielding DEUT, PLUT, or other NEUT-sensitive elements with it.
  • pds3-14
    pds3-14
    14th Feb 2013
    Same with Hyper-accelerated NEUT, 1/5000 impacts, maybe as high 1/3000.
  • pds3-14
    pds3-14
    14th Feb 2013
    Against hyper-accelerated random-directional PHOT, it lets around 1/5000 impacts through.