And if you made the tube longer and took a reading twice you could get acceleration. This would be a set value as tpt is computer generated. Nelglecting tpt's drag value (air resistance) It would be acceleration due to gravity in frames per pixle in tpt +1 btw
If you combined this with the division part of a calculator and divided the number of pixles from the top of the tube to the bottom with the number of frames taken, you would get the velocity
That is awesome. Innovation in the work.
Seems not many ppl are caring for electronics saves right now. This should have more votes imo.
I have replaced the Detector Wall with DTEC, and all conductive materials seem to work now. Thanks for the idea.
Just checked it out. Looks like there's a bug with STOR in direct contact with Detector Wall. Conductors like BREL BRMT and MERC just vanish. Moving the STOR away from the Detector Wall fixes it.
Seems it's not sparking that's the problem. Something weird is happeing when I put in BRMT. It just flat out vanishes on the detector wall. Maybe a bug in the game?
That's pretty cool, but I'd use TSNS to detect particles over Detector Wall. TSNS wont spark conductors and mess up their results. +1 anyway
nice and fast update, the handling is much better now :))