motors and belts

  • xbass
    December 2016 Member 0 Permalink

    pls add motors and belts

  • QuanTech
    December 2016 Member 2 Permalink

    pls no. Pls explain in more detail. Plz list uses. Plz

    EDIT: These also fall under 'Moving Solids', and the devs go mad when they hear those two words.

    If you want to use those as transportation, use PIPE. Info about it can be found on the glorious wiki

    Edited once by QuanTech. Last: December 2016
  • xbass
    12th August Member 0 Permalink

    i want to have motors for projects using rotation and belts for linking thingsor make 2 motors spin

  • jeffluo35
    12th August Member 0 Permalink
    xbass:
    i want to have motors for projects using rotation and belts for linking thingsor make 2 motors spin

    moving solids doesn't exist yet, and would be a huge pain to implement
    Edited once by jacob1. Last: 12th August
  • iovoid
    12th August Member 0 Permalink

    Depending on exactly what you want, it might be possible to emulate with current elements...

  • coryman
    13th August Member 0 Permalink

    Most saves I've seen using this just use electricity going in a circle to represent spinning, as anything much more than that would be moving solids, which is probably the most frequently rejected feature

  • Potbelly
    16th August Member 0 Permalink

    Mate this is a different game. Get 'Algodoo', it's the closest thing I can imagine fulfills what you are looking for. Powder Toy is not going to get chain physics, trust me.