URSM++[Science Mod Series]

  • firefreak11
    2nd Mar 2013 Member 3 Permalink

    More Science!

    Hello people of the internet, I am firefreak11 and I made the "Unrealistic Science Mod" series. The most recent version has been crashed a bit on a lot of player's computers, and many people have been asking me to update to C++, so I will begin recoding it all up to date in that language. Releases will most likely be more frequent, and newer saves will open, there will be a legacy version, and I am willing to take LOTS of suggested elements and implement them. Thank you, and have a nice day.

     



    Firefreak11's Mod
    The Unrealistic Science Mod
    The Unrealistic Science Mod Revamped
    The Realistic Science Mod
    All the sources for these mods can be found on their pages. URSM++ v 1.0 coming soon to a forum near you!

  • fireball5000
    3rd Mar 2013 Member 0 Permalink

    RUBV- Rubiuim vapor! heat up LRBD to 39.31 degrees C and it turns in to a conductive, explosive, gas! and maybe some stuff from my little lua mod.(https://powdertoy.co.uk/Discussions/Thread/View.html?Thread=16106)

  • firefreak11
    3rd Mar 2013 Member 0 Permalink

    @fireball5000 (View Post)

     Good idea. I like your elements for your mod. Can I add them all?

  • Spock
    3rd Mar 2013 Member 0 Permalink
    PRSG- Pressure gas. If it is in a vacuum, it becomes cold, and if it is pressurized, it becomes hot. I can understand if this is rejected.
  • firefreak11
    3rd Mar 2013 Member 0 Permalink

    @Spock (View Post)

     Sounds really good I think I will add it.

  • fireball5000
    3rd Mar 2013 Member 0 Permalink

    @firefreak11 (View Post)

     Yeah! Thanks!

  • DroppedaBeat
    4th Mar 2013 Member 0 Permalink

    I think I would like to see Nuclear Fusion revamped to be more realistic -- so that it includes all the elements in the process. As in, H-2 to He-2, He-2 to He-4, CNO Cycles, the whole nine yards. I'm a bit of an astrophysics junkie, so being able to simulate stars is something that always appealed to me. I think the wikipedia article (Edit: whoops, wrong section. edited for clarity.) for the processes involved could help with the processes, it has links that explain the steps in more detail as well. Just keep in mind when it says deuterium burning it means Hydrogen-2, not Deuterium Oxide (DEUT).

     

    Also, this is just something that bugged me in vanilla TPT: Black Holes should gain mass (which increases their gravity) as they absorb particles, and what my understanding is of a White Hole (to be fair a white hole is completely theoretical anyway so I don't think this part really matters as much) would decrease in mass over time while giving off energy as light or heat, with little to no gravity involved. The current WHOL is more like just a negative gravity well. This is probably more something I should take up in the vanilla forums, but I figured it was worth saying here.

     

    Also, lolfirstpost. Sorry for the long post, hope I'm not too formal :P

  • firefreak11
    4th Mar 2013 Member 0 Permalink

    @DroppedaBeat (View Post)

    Good idea. I will look around to see if I can enhance fusion. Also, in my 4th mod, I added STAR, which, when newtonian gravity is enabled, will pull itself to a point and gain gravity. if you place a lot of it in a circle, it will collapse on itself and gain gravitational force. When fancy view is enabled, the more gravity and mass it has gained, the less of it will be visible. at a certain point, the star can have so much gravity that you can not see it at all (Black Hole). If you want realistic stars and such, check out that mod, turn on newtonian gravity, and be sure to put it in fnacy display (display 7).

  • merty009
    5th Mar 2013 Member 0 Permalink

    lava gas and try adding actual elements and metals and other soilds eg Plastic, Alumnium, Helium.

  • firefreak11
    5th Mar 2013 Member 3 Permalink

    @merty009 (View Post)

     Adding actual elements? You mean like I have for a year?

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