The Unrealistic Science Mod!

  • firefreak11
    1st Apr 2012 Member 5 Permalink

    The Unrealistic Science Mod!

     
    Good morning/night/afternoon, people on the internet!  On behalf of me and a couple other guys wanting to mod, we bring to you the Unrealistic Science Mod!  This is a TPT mod  made by newbies, so don't expect too much, but the mod itself is quite fine nonetheless.  Originally, this was firefreak11's mod, but now we have more people working, so don't download this because it is seven years old and has been succeeded at least six times by better mods.
     
     
    Staff
     
    Version 1.2
     
    Edited 5 times by firefreak11. Last: 12th Jan 2019
  • Misterspork
    1st Apr 2012 Member 0 Permalink
    If you want some stuff on physics and particles and all that, I'm your guy.  I don't really code, but I know a bit about programming in general, and can provide some help with that.

    As for suggestions:

    First thing that comes to mind:
    Neutron matter, or "Neutronium":
    This is the material that makes up Neutron stars.  It happens when there is so much pressure and heat in an atom the the protons fuse with the electrons making neutrons(At least, from information I remember from 3 years ago.  I'm not sure how much more we know now).
    Properties:  Densest known material, made of pure neutrons stuck together in a clump.
    Should be a very heavy, nearly indestructible dust, that turns into free-flying neutrons when exposed to low pressure.

    I will post more as more things come to mind.

    EDIT:
    Something else came to mind:
    Quarks:
    An unstable form of matter that makes up the nucleons when put in various combinations.
    Does not last by itself.
    Properties:  Energy type, randomly flies around for a bit.  After life expires it disappears.  If it collides with another Quark it forms a neutron or a proton(If you add those) randomly.

    Actually, quarks have never been observed to be isolated, so it is truly unrealistic to have it fly around at all, but where's the fun in that?
  • code1949
    1st Apr 2012 Member 0 Permalink
    @firefreak11 (View Post)
    You can also consult me for information on quantum mechanics.
  • firefreak11
    1st Apr 2012 Member 0 Permalink
    nice guys yep i will try to add  neutronium, lithium, carbon rod, fan, quarks and maaaaaaaaaaybe protons.  also in the future im gonna add positrons and devide the subatomics into leptons and fermions

    EDIT:@Misterspork!194855i would add quarks if i could program energy types like that to fly around but i havent been able to, i tried neutrinos and bosons. also awes0me is  adding protons, so we can make them react with stuff too.  adding neutronium now too
  • Minishooz
    1st Apr 2012 Member 0 Permalink
    @firefreak11 (View Post)
    Look at the codes for other energy particles for help with how they move.
  • firefreak11
    1st Apr 2012 Member 0 Permalink
    @Minishooz (View Post) actually, i have even copied the codes for elec and phot and renamed them but they still dont move.  i could also make them move like prtn (yet to  come)
  • jacob1
    1st Apr 2012 Developer 2 Permalink
    @firefreak11 (View Post)
    In visual studio, you can right click and then "find all references". Do this for PT_NEUT, and add your energy particle to the if statements if it looks like something important and has all 3 current energy particles in it. You might only need to change things in powder.c and main.c, the other stuff might be NEUT specific stuff. You should make sure your particles are in photons, not pmap (draw over them to find out, dmnd should be drawn under it, not on top). Also, make sure you add it to the movement code in update_particles_i, that's probably the problem. It's after these lines: stagnant = parts[i].flags & FLAG_STAGNANT; parts[i].flags &= ~FLAG_STAGNANT;
  • firefreak11
    1st Apr 2012 Member 0 Permalink
    @jacob1 (View Post) what about code::blocks
  • jacob1
    1st Apr 2012 Developer 0 Permalink
    @firefreak11 (View Post)
    I don't know, maybe just try Ctrl + f, and search for PT_NEUT that way
  • firefreak11
    1st Apr 2012 Member 0 Permalink
    ok i will see what i can do
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