Glitches
NOTE: If using old console commands(e.g. set life dust 10), prepend a ! to the beginning of the command(e.g. !set life dust 10). --No longer needed, all console commands corrected.
"BOMB" powder
Non-melting white powder. Can protect other elements from normal BOMB. How do:
1. Make normal bomb.
2. Console commands:
!set tmp bomb 2
!set life bomb 0
"RADIOACTIVE" dust
Make dust have a greenish glow
1.Make dust
2.Console commands:
!set life dust 99999
!set tmp dust 99999
LAVA-ICE
Half LAVA, Half ICE normal ICE temperature semi-liquid
1.Make ice
2.Console commands:
!set ctype ice lava
Explosive SING
SING that makes huge explosion of PHOT and NEUT
1.Make sing
2.Console commands
!set life sing 0
!set tmp sing 255
Note: Not a glitch, (intended behaviour)
Moving Solid (kinda)
1.Make GOO
2.Add AIR on GOO
3.Console commands
!set life goo 30000
(4.Add AIR on GOO)
(For StaĆ Jehn-Olszewski)
...or just create some SPNG and type !set vx spng -a and/or !set vy spng -b. a and b must be negative values. Also, this only works with SPNG.
Vanishing Solids
1.Make a solid, such as dust, goo, bcln, bray or bomb
2.Console Commands
!set life [put the name of the element here] [put how many frames you want the solid to exist for here] e.g. set life goo 682 ===== NOTE: If you want to make an animation then put some pscn (or another element solid) then go to console and write !set life [Element you used] [Frames to disappear] without brackets like: !set life pscn 100 Then write set type pscn goo and do this again and again for animation with setting life lower every single picture on your screen you want. =====
NOTE2: Make sure you un-pause for it to work!
Shrinking DEUT
Make Deuterium Oxide turn orange-pink and square particles, and shrink and disappear.
1. Insert DEUT
Plain and simple, just drag in some Deutrium Oxide.
2. Console Commands
!set life deut -1000000
Invisible elements
1. Press B
2.Change the colour to 0 0 0
3. Press Ctrl + drag over the zone that you want make invisible
3. Enjoy!
- not a glitch*
Diamond Dust
1. Place dust where you want the diamond dust
2. Console Commands
!set type dust eqve
This stuff is good for bunkers.
- Not a glitch* - And it's not quite indestructible, ACID destroys it.
Molten Lightning
1. Turn off Heat Simulation
2. Add LIGH
Molten LIGH will be created. It will change back to LIGH when it touches anything.
Infinite temperature/pressure glitch
The console command '!set temp neut 9e37' will cause, when ambient heat is on, the entire screen to melt and the pressure to shoot up past the normal highest level to incredibly high levels. Works with NEUT and DEUT, and only with ambient heat on.
To produce +inf temperature, use the console to set the temperature of anything to 1e100. To produce -inf temperature, use the console to set the temperature of anything to -1e100. To produce NaN temperature, let any object with +inf temperature contact anything with -inf temperature. This temperature state is equivalent in most senses to -inf.
When an object with normal temperature contacts any material with these odd temperature states, they get set to the same temperature state as the object. (eg nice set to -inf temperature turns the temperature of photons contacting it to -inf as well). This temperature change races UPWARDS at the speed of a normal spark. This means that if an arc of metal is connected to something with +inf temperature, the boundary between metl and +inf molten metl races upwards at the speed of a normal spark, but then instantly converts any remaining metl into molten metl after the apex of the arc is reached.
Note: +inf objects become 9725.85 deg C if saved and -inf and NaN objects become -273.15 deg C when saved. NaN stands for not a number.
Sponge glitch
1. Place sponge in tpt
2. Open console and type in...
3. !set tmp spng 30000
4. !set life spng 30000
- Not really a glitch*
this should create a dark brown to black sponge that, when air is applied, squirts out immense amounts of water
Deteriorating Breakable Metal
1. Pour Salt water over iron.
2. Wait until a good sized portion of the iron is bmtl then pause.
3. Copy and paste untill you have a square block of solid bmtl with no brmt in it.
4. Keeping it pause keep pasting the solid block copies beside each other untill it reaches desired size.
5. Save as stamp then use anywere you want. The metal will turn into broken metal after a short delay.
- Not really a glitch*
Note: There is a difference between this BMTL and normal BMTL. The tmp value is 1 instead of 0. So... Easier way to do this:
1. Put bmtl on the screen.
2. Open the console
3. !set tmp bmtl 1
Unpause and watch
Plasma Sponge
1. Open console
2. !set temp spng 30000
3. !set life spng 30000
(Not really a glitch)
===Infininte Breakable Clone
1. !set life bcln 999999999999999999999999999999999999999999999999999999999999
2. !set ctype bcln (whatever you want)
3. add pressure
Gravity Glitch
1. Go to a save with newt gravity
2. Go straight to a save without newt gravity
The effects of newt gravity remain until you turn on newt gravity
Pressure Glitch
There are two ways to make the pressure get stuck at 256.
1. Create a box using wall (to contain pressure)
2. Pressurise box with AIR tool to at least 10 pressure
3. There are two ways to proceed:
4. Either put some OIL inside and heat to about 1000 deg C
5. OR put some QRTZ and SPRK it with the help of another conductor in contact with it. (QRTZ can't be sparked with SPRK tool.)
Molten (anything)
1. put down lava
2. open command
3. set ctype lava (anything)
Infinite Fireworks
This works because: a)FWRK is NEUT activated. b)FWRK explodes into DUST c)DUST becomes FWRK when irradiated with NEUT.
Containment preferable but unnecessary if you have enough of each element.
How to do:
1. Obtain FWRK (the gray type)
2. Acquire source of neutrons
3. ???
4. Profit!
Create a n-headed stickman
1. place n particles of a sparkable metal (use debug mode if you're not sure)
2. pause the game, and spark the metal throughly
3. set ctype metl stkm (or stk2)
4. press F
5. if you don't want your n-headed stickman to commit instant suicide, surround it with wall
or
1. place a n particles
2. type in console "!set type (particle) stkm/stk2"
- It is preferable to set the life of stickman to 100 after the n-headed stickman is formed, otherwise each head will have a life of 4 (the default life of metal after spark passes through)
Brotip: Press down while n-headed stickman is activated. If you're lucky, you may create stacked dust (i.e. more than one pixel of dust occupies a single pixel space.
Destroying conductive powders
1. place a detector wall
2. place the conductive powder above the wall
Stickman wierd thing
1. place stickman just above the menu elements