PCLN NOISE!

  • BloodLust
    20th Jun 2011 Member 0 Permalink
    I actually had a different thread on this but i never got an answer.

    When im using PCLN for say a laser where i need a nice clean smooth beam then the first time i use PCLN it works fine, HOWEVER if i either copy/paste it or stamp it thne the PCLN almost ALWAYS comes out and produces noise in the beam, even when i replace the PCLN it STILL has a noisy beam, only after replacing it several times would it work, sometimes i just have to completely rebuild that piece of the laser.

    WHY does it do this and HOW can i fix it?
  • Neospector
    20th Jun 2011 Member 0 Permalink
    Noise?
    O_e
  • BloodLust
    20th Jun 2011 Member 0 Permalink
    When the PCLN sort of skips while giving off the beam so the beam ends up with a bunch of random gaps and spaces

    EDIT:
    I was attempting to create a save to show you what i meant but apparently saving it and reloading the save fixes it...odd....but atleast it fixes it.

    Still i am curious WHY it does it.....

    But if you want to know what i am talking about save/stamp a laser and the copied one almost always "skips".

    EDIT: Ive edited too soon , when reloaded it does it LESS but still does it -_-
    Edited by BloodLust, 2011-06-19 03:36:53
  • Anmol444
    20th Jun 2011 Member 0 Permalink
    @BloodLust (View Post)
    After stamping it a few times also fixes it.
  • jalfor
    20th Jun 2011 Member 0 Permalink
    @BloodLust (View Post)
    Noise isn't a very accurate way of describing the problem.
  • limelier
    20th Jun 2011 Member 0 Permalink
    I believe he means his ray isn't solid, continous and symmetrical.
  • jacobrb
    20th Jun 2011 Member 0 Permalink
    here's an example of this effect.
  • limelier
    20th Jun 2011 Member 0 Permalink
    I see, I've had that problem before, it's a very common problem. It's just because of the photon refraction/reflection feature, that calculates angles, methinks.
  • BloodLust
    20th Jun 2011 Member 0 Permalink
    @tudoreleuu (View Post) correct on the beam not being solid part

    @jacobrb (View Post) Thats the effect i get but im curious as to why the one pixel of PCLN does this

  • Simon
    20th Jun 2011 Administrator 0 Permalink
    It's been there since PCLN was introduced, to be honest, I have no idea why it happens.