Proper liquid motion fix

  • Gamewizard71
    1st Mar 2011 Member 0 Permalink
    it took a while to find but this should add correct liquid motion
    http://www.opentk.com/node/377
  • AnonSVN
    1st Mar 2011 Member 0 Permalink
    how...interesting...
  • macweirdo
    1st Mar 2011 Member 0 Permalink
    ... Wait, what
  • boxmein
    1st Mar 2011 Former Staff 0 Permalink
    Uh. Powder Toy uses C and SDL, liquid simulator uses C# , .NET framework and OpenTK

    Fluidemo:

    The whole project is written in C# 3.0 against the .Net Runtime 2.0.The visualization and input handling is done with OpenTK - what else. ;-) (GameWindow)
    . It'll need new libraries or hours, maybe days of recode. Not yet, gamewizard. Not yet.