Salinity.

  • ZebraineZ
    12th Feb 2011 Member 0 Permalink
    Cracker was being mean and didn't answer me or be nice to me when I suggested this :( if Cate did it he would wet himself lawl.

    Anywayssss I don't know if it's much or anything but it's like we could have a new game mechanic like temperature/pressure and stuff like that, called salinity O_o we all know what it is I assume...anyways if you don't wikipedia it :P

    Basically this would give some use to salt instead of just making salt water, like salinity could be a property for any liquid (or some idk O_o), it would be measured by %.

    Liquids melting/boiling poing whatever is raised depending on the salinity count of the liquid.

    Makes liquids heavier/denser too :P I don't know those are just some thoughts >__< also this could sort of make water more uniformed and make the different types of water right now into one element, based on salinity of course. 0% salinity = distilled water, 0.1-10% (for example) = water, any % higher = salt water!

    Salt dissolves into the liquids it is put into which does increases salinity.

    Those are just little ideas of it, I know there could be a tonnnnn more things this could make and things that could come out of this but I'm dumb so I can't give a good example/idea :P
  • The-Fall
    12th Feb 2011 Member 0 Permalink
    So, A gradient of dissolved material.
  • btrab1
    12th Feb 2011 Member 0 Permalink
    that is an awsome idea it would certainly make powder more realistic

    +2
  • Uberness
    12th Feb 2011 Member 0 Permalink
    This post has been removed: Rule 15
  • Cr15py
    12th Feb 2011 Member 0 Permalink
    -1, sorry but I don't see much use for this. It's all about cost vs. benefit.
  • bchandark
    12th Feb 2011 Member 0 Permalink
    Maybe it could add/increase conductivity?