Perfect Orbitals

  • Rconover
    21st Jan 2011 Member 0 Permalink
    I have officially created orbitals using Radial mode.

    More information on this gravity and radial mode can be found here.

    https://powdertoy.co.uk/Forum.html?action=vthread&forum=8&topic=3280

    So what I did was I made a "moon" around a core of STNE

    I put a particle of Thunder on the tangent side of a fictional circle, I unpaused the simulation and particles flew everywhere

    Some particles were too fast and flew out of the simulation, other particles were too slow and fell into the center

    once I had identified the orbits of particles that were fairly stable and circular, I removed the Core, and the particles began to drift inward.

    They soon became asymptotic and stopped flowing inward and here you go you have this.

    LoadSaveBlock(127767);

    What you do is, you Load this simulation, pause it, reload it, and press W to turn on Radial Mode, and then unpause it to see the magic unfold.

    The particles will fall inward a bit, but then they will begin to drift outward again to their original orbits
  • cracker64
    21st Jan 2011 Developer 0 Permalink
    not the first, there are plenty of saves with orbits, and they aren't hard to make.
    but still cool
  • Rconover
    21st Jan 2011 Member 0 Permalink
    @cracker64
    dang nabbit

    Well at least I am the first to calculate for these, check the link to the other thread, I calculated for Centripetal acceleration.
  • webb
    21st Jan 2011 Member 0 Permalink
    nice, but crackers right ur not the first
    i like copying them then pasting them in the same orbit(but dif positions)
  • Raw
    21st Jan 2011 Member 0 Permalink
    heheh, i got really excited about the gravity mode additions
    LoadSaveBlock(108923);
    it's the same thing pretty much, most heavy powders achieve this.