Mur's mod

  • Mur
    23rd Dec 2010 Member 0 Permalink
    Mur's mod

    Updated to V1.7:
    Reorganized menu;

    Elements added:
    BASE - Neutralizes ACID and produces SLTW. Deadly/Poisonous for stickman;
    FRON - Freon, cold gas;
    FOIL - Freon, but liquid. Also "refrigerator oil";
    MUR - Crazy element, a kind of crazy gas that explodes and melt anything. -- Gas from hell;
    HYDR - Hydrogen, very flammable gas, produces water when mixed with oxygen;
    ROCK - Rock/Solid stone. It is like brick, but stronger;
    ALCH - Alcohol. Burns slowly Reduces stickman life;
    PLST - Plastic. Deforms but not disappear;
    PSTR - Plaster. A fragile white-ish solid. turns into DUST under pressure;
    MUD - Self-explanatory. Turns into GRND when heated;
    GRND - Ground. Solid, turns into MUD when mixed with water, into PGRN under pressure;
    PGRN - Powder ground. Turns into MUD when mixed with water;
    HEHC - Higly efficient heat conductor. (NOT instantaneous!) Undestructable;
    CORE - Singularity core. Reacts with almost anything causing a huge explosion. Best reacts with photons;
    VIRU - A crazy virus;
    BALL - Bouncy ball. A bit uselles. Also it is a moveable solid;
    MBMB - Murtaugh's version for BOMB. Another moveable solid;
    SEDS - Seeds. Light dust, flammable. Grow when mixed with PGND an GRND;
    PROT - Protons. Turns into HYDR when mixed with ELEC;
    ELEC - Electrons. Transfers current to METL;
    SLPH - Sulphur/Sulfur. Mix with DSTW to create ACID;
    DYNA - Dynamite. Solid. Pressure explosive;
    TNT - Trinitrotoluene. Very explosive powder. Mix with WATR to create DYNA;
    ALUM - Aluminium. Solid. Conducts electricity. Breaks under high pressure;
    BRAL - Aluminium in powder form. Mix with BRMT to create THRM;
    CFRE - Carbon film resistor;
    LEAD - Lead. Neutron absorber, slow conductor;
    UNWR - Unmeltable wire;
    STEL - Steel. Conducts electricity. Melts at very high temperature;
    POWV - VOID in powder form;
    COPY - Copy powder.

    GoL particles added:
    PAT1 - Pattern 1 B1234567/S0123456;
    PAT2 - Pattern 2 B1234567/S0;
    FLAM - Flashing Maze B24/S1234;
    RULH - Rule H B2/S34;
    LFRD - Live Free or Die B0/S2;
    LIWD - Life Without Death B3/S012345678;
    VOTE - Vote B5678/S45678;
    VT45 - Vote 4/5 B4678/S35678;
    SERV - Serviettes B234/S.
    New GoL particles

    Features added:
    Fullscreen for F11 (Push F11 to go fullscreen; Push F11 again to exit fullscreen);
    Added signs for current type, current life (not GoL!) and generation ({type}, {life} and {GoL});
    New signs guide
    PNLT grows over PGND and GRND in vine mode;
    Fixed dates at the opening screen;
    Removed version.h, because it became useless;
    Added automatic blendpixel to fancy mode (automatic fancy effects) -- Added to official :);

    Download the source on my github account:
    https://github.com/Murtaugh80/The-Powder-Toy
    Win32 compiled (thanks cracker64):
    http://www.box.net/shared/7z93ol6big
    Linux 32-bit compiled:
    https://github.com/Murtaugh80/The-Powder-Toy/raw/master/build/powder

    Please help to keep this topic organized.

    If you are having problems to run it, try re-dowloading the code(or the compiled version).

    The windows version was not updated to 1.7 yet.
  • HarmonicFarts
    23rd Dec 2010 Member 0 Permalink
    Can you give us an idea of what will be added?
  • Mur
    23rd Dec 2010 Member 0 Permalink
    Done.
  • jma1111
    23rd Dec 2010 Member 0 Permalink
    You should make it so when you add ALCH to stickman he stumbles around like a drunk.
  • tutut125
    23rd Dec 2010 Member 0 Permalink
    cant wait for link this looks pretty good
  • Mur
    23rd Dec 2010 Member 0 Permalink
    It's done. Will see if I upload compiled versions.
  • Andrew-Melo
    23rd Dec 2010 Member 0 Permalink
    I managed to compile your mod.
    but I can not compile the source code, whenever an error occurs in file air.h.

    and I like your mod, you just need to fix the brush.
  • Finalflash50
    23rd Dec 2010 Banned 0 Permalink
    This post is hidden because the user is banned
  • Mur
    23rd Dec 2010 Member 0 Permalink
    Andrew-Melo:
    and I like your mod, you just need to fix the brush.

    Brush?
  • Andrew-Melo
    23rd Dec 2010 Member 0 Permalink
    Finalflash50
    I do not know why, I've tried but I can not compile the source code. (I use visual studio)

    Mur
    Yes, the brush. round brush does not work in a pixel, and does not fill.
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