As a side project I have begun to work on a unrealistically realistic (like the powder toy, its meant to be fun to play with) gravity simulation. I've pretty much got the basics down with 1 or 2 known small bugs so I thought I'd share v1.3 with the forum and see if I'm the only one crazy enough to find this amusing to play with.
Controls: escape = close c = clear screen space = pause v = change view l-click = create new moving particle, drag before releasing to create velocity, the longer you hold the bigger the mass r-click = create new stationary particle, the longer you hold the bigger the mass scroll = increase/decrease accuracy
http://data.fuskbugg.se/dipdip/_a.out That is a Linux 64bit sse3 version statically linked with sfml (I think, if it doesn't work try to install sfml.)
@HK6 haha awesome, I hadn't found this before. Hopefully as I add more it will seam a bit different.
It uses (or was made to use, it may be perfectly backwards compatible with 1.6) with SFML 2.0 in which case you'll always want to use 2.0 static because dynamic has issues with new AMD drivers.