Multiple .exe mods?

  • ElkkuGamer360
    21st Jul 2017 Member 0 Permalink

    Is it possible at all, to run multiple .exe mods at the same time? I have jacob1's  mod and some Lua mods, but some mods that I would like to run only come in .exe versions. And only one lua mod can be named autorun.lua. Of course you can run lua mods from the console, but not multiple .exe mods...

  • LBPHacker
    21st Jul 2017 Developer 0 Permalink

    If you're asking whether it's possbile to "merge" the features of multiple .exe (aka native) mods, no, it's not. Only if the developers of the mods decide to work together and create a new mod that incorporates all the features from the different mods.

  • Alexwall
    22nd Jul 2017 Member 0 Permalink

    for lua mods I recommend using cracker64s script manager: https://powdertoy.co.uk/Discussions/Thread/View.html?Thread=19400

     

    as far as .exe mods go, technically you could have different features from different mods, but you would have to know c++ to merge them.

  • ElkkuGamer360
    22nd Jul 2017 Member 0 Permalink

    Ok, thanks for replying. Maybe I will try merging some mods some time, but Im not going to share them (you should know why). I know c++ reasonably well.