ahhhh.....

  • tox2
    17th Apr 2017 Banned 0 Permalink
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  • LBPHacker
    17th Apr 2017 Developer 0 Permalink

    So like I already mentioned in a comment on that save, that's what CRAY does when sparked with PSCN; it spawns/deletes its ctype in a range defined by its tmp.

  • tox2
    18th Apr 2017 Banned 0 Permalink
    This post is hidden because the user is banned
    Edited once by tox2. Last: 18th Apr 2017
  • LBPHacker
    18th Apr 2017 Developer 1 Permalink

    It's constant because the sparkers on the left spark the CRAY that creates the LIGH beam only every other frame. That's good because LIGH spawned by CRAY exists for two frames. So in every odd frame the CRAYs spawn LIGH, then every even frame the LIGH beam stays there and the CRAYs are not activated. If they were, they'd kill the LIGH beam too early. The sparkes on the left are very cleverly built.

    Edited once by LBPHacker. Last: 18th Apr 2017
  • tox2
    18th Apr 2017 Banned 0 Permalink
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  • jacob2
    18th Apr 2017 Member 0 Permalink
    Please stop creating threads asking for help if you don't understand subframe at all and aren't going to help us understand your problem
Locked by jacob1: not being helpful