whats up with the spacewars mod?

  • Tapmemer
    16th Apr 2017 Member 0 Permalink

    i placed some big planets down and waited rougly 30 mins for some factions to spawn but nothing. while yesterday random cities spawned all over the planet and random factions got spawned. is there some kind of bug where i need to reinstall my powder toy? (recompile in my case). this is my os info:

    Linux RaspPi 4.4.50-v7+ #970 SMP Mon Feb 20 19:18:29 GMT 2017 armv7l GNU/Linux

    my tpt is 91.5.330

  • jacob2
    16th Apr 2017 Member 0 Permalink
    It is much more likely an issue with the script. I haven't used it too in depth. Perhaps factions and cities only properly spawn under the right conditions, and you just have to try again.
  • Tapmemer
    16th Apr 2017 Member 0 Permalink

    @jacob2 (View Post)

    it can also be the version of the game. i tried it on version:

    91.4.329

    91.3.328

    91.1.325

    (i can compile multiple versions and have them installed on my raspberry)

     

    EDIT:im going to try really hot/really cold and just normal and with realistic mode in tpt version 91.5.330

     

    EDIT2:

    im on 91.1.325 and did this:

    made a planet thats 21.99 degrees, a planet that is -4 degrees, a planet that is 154 degrees and a planet that is -13 degrees. (the 21.99 is the normal planet) i dont think it was scripted to obey temperature

    Edited 2 times by Tapmemer. Last: 16th Apr 2017
  • jacob2
    16th Apr 2017 Member 0 Permalink
    @Tapmemer (View Post)
    We haven't made any Lua API changes recently that would break a script so subtly. It's mostly been adding new functions. I've also never seen a script break based on OS. Only on 32 bit vs. 64 bit due to rounding issues in Lua itself. I may fix it someday. 0.8 could round to either 0 or 1 depending on architecture, Lua doesn't guarantee any way.

    This script is very heavy with randomness. You said it worked once, right? So it might work again.