why!?

  • tox2
    8th Apr 2017 Banned 1 Permalink
    This post is hidden because the user is banned
  • LBPHacker
    8th Apr 2017 Developer 2 Permalink

    Try being a bit less vague.

  • tox2
    8th Apr 2017 Banned 1 Permalink
    This post is hidden because the user is banned
    Edited once by tox2. Last: 8th Apr 2017
  • LBPHacker
    8th Apr 2017 Developer 2 Permalink

    Seeing as there are 4 particles in the simulation but only 3 are visible, I assume one is below one of the other three. I assume this shy particle is a CONV below the other, visible CONV. You seem to be trying to drive an ARAY, so I'll just assume that the SPRK'd particle between the CONV stack and the ARAY is a METL. I also assume that in this CONV stack there is a CONV(METL) and a CONV(SPRK) above it.

     

    If all of the above assumptions are correct, the problem is that the CONV stack resets the SPRK(METL) before the ARAY has a chance of being activated by the SPRK(METL). Just move the CONV stack one pixel down.

     

    The answer of course also assumes that you're aware of the nature of particle evaluation order and that your particles are ordered properly.

     

    Let me tell you, basing answers on such a ridiculous amount of assumptions is not fun.

    Edited once by LBPHacker. Last: 8th Apr 2017
  • tox2
    9th Apr 2017 Banned 1 Permalink
    This post is hidden because the user is banned
  • EaterOfCake
    9th Apr 2017 Member 1 Permalink

    tox2:

    not work!

     Can I just point out that this is a bit like ringing 999/911 and having this chat:

    "Help! There's an emergency!"

    "Okay, stay calm. Where is this emergency?"

    "Britain/America."

    *hangs up*

    It isn't very helpful.

    Edited once by EaterOfCake. Last: 9th Apr 2017
  • LBPHacker
    9th Apr 2017 Developer 0 Permalink

    Well, it works for me. Explain your situation properly.

  • Mrprocom
    9th Apr 2017 Moderator 0 Permalink
    @tox2 (View Post)
    I think this is what you were looking for:

    The ones labelled as SPRK(METL) and SPRK(INST) don't produce constant full-brightness white beams, but they do make sure that the pixels next to them always have BRAY, you can check by hovering over the beam and pressing F repeatedly, you will see that the beam never goes away. You can use one BTRY and one CONV instead of two CONV if you want, just make sure you position them properly, positions do matter.

    There is also this tutorial I admire made by @LBPHacker on how subframe works


    I will assume that you can't explain your problem properly because your English is weak, but you should still try to explain your problem if you want others to help you, @EasterOfCake provided a very good example.
    Edited once by Mrprocom. Last: 9th Apr 2017
  • yerdont
    10th Apr 2017 Member 0 Permalink
  • tox2
    11th Apr 2017 Banned 0 Permalink
    This post is hidden because the user is banned
    Edited once by tox2. Last: 11th Apr 2017
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